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[隨筆]Minecraft雜談07

極巨龍神塔奇 | 2018-05-03 01:46:16 | 巴幣 6 | 人氣 290

Minecraft雜談07【05/03】
 
一些做地圖的小技巧:

1.為了節省資源,在指令區請點亮,給予足夠光源以免自然生怪,或將自然生怪關閉。
 
2.在偵測玩家觸發或啟動機關後再將連閃打開,使用完後需要關閉。
 
3.特製的物品(或武器之類的)請備份放在地圖某處的儲物箱,生存地圖可以放世界重生點,冒險地圖可以就近放在地下。
 
4.生怪磚可以不要直接生成目標怪物,改用盔甲座載目標怪物的方式生成,可以讓玩家看不出來它的內容。
Terra Restore 2的生怪磚資料,先貼這到時候再研究:
[01:37:03] The data tag did not change: {MaxNearbyEntities:6s,RequiredPlayerRange:20s,SpawnCount:4s,SpawnData:{NoGravity:0b,HurtByTimestamp:0,Attributes:[0:{Base:20.0d,Name:"generic.maxHealth"},1:{Base:0.0d,Name:"generic.knockbackResistance"},2:{Base:0.699999988079071d,Name:"generic.movementSpeed"}],Invulnerable:0b,ShowArms:0b,AbsorptionAmount:0.0f,PortalCooldown:0,FallDistance:0.0f,DisabledSlots:0,DeathTime:0s,Pose:{},id:"ArmorStand",Invisible:1b,Motion:[0:0.0d,1:-0.0784000015258789d,2:0.0d],Small:0b,Health:0.0f,Air:300s,Dimension:0,OnGround:0b,Rotation:[0:0.0f,1:0.0f],HandItems:[0:{},1:{}],EntityId:"ArmorStand",Passengers:[0:{NoGravity:0b,HurtByTimestamp:0,Attributes:[0:{Base:20.0d,Name:"generic.maxHealth"},1:{Base:0.0d,Name:"generic.knockbackResistance"},2:{Base:0.699999988079071d,Name:"generic.movementSpeed"}],Invulnerable:0b,ShowArms:0b,AbsorptionAmount:0.0f,PortalCooldown:0,FallDistance:0.0f,DisabledSlots:0,DeathTime:0s,Pose:{},id:"ArmorStand",Invisible:1b,Motion:[0:0.0d,1:-0.0784000015258789d,2:0.0d],Small:0b,Health:0.0f,Air:300s,Dimension:0,OnGround:0b,Rotation:[0:0.0f,1:0.0f],HandItems:[0:{},1:{}],EntityId:"ArmorStand",Passengers:[0:{ConversionTime:-1,Motion:[0:0.0d,1:-0.0784000015258789d,2:0.0d],HurtByTimestamp:0,Leashed:0b,Health:20s,Attributes:[0:{Base:20.0d,Name:"generic.maxHealth"},1:{Base:0.0d,Name:"generic.knockbackResistance"},2:{Base:0.23000000417232513d,Name:"generic.movementSpeed"},3:{Base:35.0d,Name:"generic.followRange"},4:{Base:3.0d,Name:"generic.attackDamage"},5:{Base:0.0916832583490944d,Name:"zombie.spawnReinforcements"}],Invulnerable:0b,Air:300s,Dimension:0,OnGround:1b,AbsorptionAmount:0.0f,PortalCooldown:0,Rotation:[0:0.0f,1:0.0f],FallDistance:0.0f,CanBreakDoors:0b,DeathTime:0s,ArmorItems:[0:{},1:{},2:{},3:{Count:0b,id:"minecraft:skull",Damage:2s}],DropChances:[0:0.085f,1:0.085f,2:0.085f,3:0.085f,4:0.085f],Fire:-1s,CanPickUpLoot:0b,PersistenceRequired:0b,HealF:20.0f,id:"Zombie",HurtTime:0s}],ArmorItems:[0:{},1:{},2:{},3:{}],Fire:-1s,NoBasePlate:0b,HurtTime:0s}],ArmorItems:[0:{},1:{},2:{},3:{}],Fire:-1s,NoBasePlate:0b,HurtTime:0s},MaxSpawnDelay:525s,Delay:405s,x:1298,y:85,z:1439,id:"MobSpawner",SpawnRange:4s,MinSpawnDelay:425s,SpawnPotentials:[0:{Entity:{NoGravity:0b,HurtByTimestamp:0,Attributes:[0:{Base:20.0d,Name:"generic.maxHealth"},1:{Base:0.0d,Name:"generic.knockbackResistance"},2:{Base:0.699999988079071d,Name:"generic.movementSpeed"}],Invulnerable:0b,ShowArms:0b,AbsorptionAmount:0.0f,PortalCooldown:0,FallDistance:0.0f,DisabledSlots:0,DeathTime:0s,Pose:{},id:"ArmorStand",Invisible:1b,Motion:[0:0.0d,1:-0.0784000015258789d,2:0.0d],Small:0b,Health:0.0f,Air:300s,Dimension:0,OnGround:0b,Rotation:[0:0.0f,1:0.0f],HandItems:[0:{},1:{}],EntityId:"ArmorStand",Passengers:[0:{NoGravity:0b,HurtByTimestamp:0,Attributes:[0:{Base:20.0d,Name:"generic.maxHealth"},1:{Base:0.0d,Name:"generic.knockbackResistance"},2:{Base:0.699999988079071d,Name:"generic.movementSpeed"}],Invulnerable:0b,ShowArms:0b,AbsorptionAmount:0.0f,PortalCooldown:0,FallDistance:0.0f,DisabledSlots:0,DeathTime:0s,Pose:{},id:"ArmorStand",Invisible:1b,Motion:[0:0.0d,1:-0.0784000015258789d,2:0.0d],Small:0b,Health:0.0f,Air:300s,Dimension:0,OnGround:0b,Rotation:[0:0.0f,1:0.0f],HandItems:[0:{},1:{}],EntityId:"ArmorStand",Passengers:[0:{ConversionTime:-1,Motion:[0:0.0d,1:-0.0784000015258789d,2:0.0d],HurtByTimestamp:0,Leashed:0b,Health:20s,Attributes:[0:{Base:20.0d,Name:"generic.maxHealth"},1:{Base:0.0d,Name:"generic.knockbackResistance"},2:{Base:0.23000000417232513d,Name:"generic.movementSpeed"},3:{Base:35.0d,Name:"generic.followRange"},4:{Base:3.0d,Name:"generic.attackDamage"},5:{Base:0.0916832583490944d,Name:"zombie.spawnReinforcements"}],Invulnerable:0b,Air:300s,Dimension:0,OnGround:1b,AbsorptionAmount:0.0f,PortalCooldown:0,Rotation:[0:0.0f,1:0.0f],FallDistance:0.0f,CanBreakDoors:0b,DeathTime:0s,ArmorItems:[0:{},1:{},2:{},3:{Count:0b,id:"minecraft:skull",Damage:2s}],DropChances:[0:0.085f,1:0.085f,2:0.085f,3:0.085f,4:0.085f],Fire:-1s,CanPickUpLoot:0b,PersistenceRequired:0b,HealF:20.0f,id:"Zombie",HurtTime:0s}],ArmorItems:[0:{},1:{},2:{},3:{}],Fire:-1s,NoBasePlate:0b,HurtTime:0s}],ArmorItems:[0:{},1:{},2:{},3:{}],Fire:-1s,NoBasePlate:0b,HurtTime:0s},Weight:1}]}
 
5.切換場景傳送玩家時,先將玩家傳送至1×1的基岩房中(並觸發裡面的壓力板),可以避免地圖載入的bug並一起啟動機關。
 
6.CutScene很好用。
 
7.假的方塊可以用盔甲座頭手或礦車達成,大小各不相同。
 
8.簡單的計時器可以用雙漏斗製做,設定TransferCooldown可以調整時間。
 
9.修改指令方塊內的指令也是一種選擇方式。
setblock -32 64 16 minecraft:command_block 0 replace {Command:execute @a[score_Horse_min=1] ~ ~ ~ summon EntityHorse ~ ~ ~ {Invulnerable:1b,Tame:1b,ChestedHorse:0b,Type:0,Attributes:[{Base:0.6,Name:"horse.jumpStrength"},{Base:0.275,Name:"generic.movementSpeed"}],SaddleItem:{Count:1b,Damage:0s,id:"minecraft:saddle"},Variant:260}}
送禮物贊助創作者 !
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搭啦
請問CutScene是什麼?
2018-05-03 08:07:32
通知侍者
感恩~:)
2018-05-03 08:27:03
daidaijr
生怪磚裡的東西是隱形盔甲座,有向下motion,騎著很多盔甲座。但為何要給他移動速度?
2018-05-03 11:06:40

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