事實上要提高天降更大的重點是要左右疊,然後第一批也不限一組,卑疊只是最好上手的一種轉法,那一天我也一直想跟說,所以才一直強調「不一定要轉成這樣」,但是記得他換轉法不太順利所以才繼續這樣疊
本文進行模擬天降,統計達至不同combo數的機率
目前模擬各 1000000 次,未來會持續進行模擬增加數據可靠度
雖然肯定有人覺得算機率沒用,但事實並不是
想測試其他版面或狀態可留言或自行更改source code的版面
前提:
1. 所有位置天降六種珠的機率均相同
2. 為方便起見(我懶),不考慮消5掉1強化珠帶來的影響
source code: https://onlinegdb.com/PSs4RBctG
可把第70行右邊的「10」換成任意正整數作為模擬次數
目錄
目錄
1. 首消10c全版
2. 疊消1層
2.1
2.2
2.3
3. 疊消2層
4. 疊消3層
2.2
2.3
3. 疊消2層
4. 疊消3層
----------------------------------------------------------
1.1.首消10c全版
combo | 次數 | =的機率 | >=的機率 |
10 | 379530 | 37.9530% | 100.0000% |
11 | 311879 | 31.1879% | 62.0470% |
12 | 175696 | 17.5696% | 30.8591% |
13 | 79914 | 7.9914% | 13.2895% |
14 | 32989 | 3.2989% | 5.2981% |
15 | 12678 | 1.2678% | 1.9992% |
16 | 4730 | 0.4730% | 0.7314% |
17 | 1681 | 0.1681% | 0.2584% |
18 | 601 | 0.0601% | 0.0903% |
19 | 201 | 0.0201% | 0.0302% |
20 | 69 | 0.0069% | 0.0101% |
21 | 17 | 0.0017% | 0.0032% |
22 | 12 | 0.0012% | 0.0015% |
23 | 1 | 0.0001% | 0.0003% |
24 | 2 | 0.0002% | 0.0002% |
2.1.疊消1層(1組)
combo | 次數 | =的機率 | >=的機率 |
10 | 305022 | 30.5022% | 100.0000% |
11 | 327317 | 32.7317% | 69.4978% |
12 | 201839 | 20.1839% | 36.7661% |
13 | 97629 | 9.7629% | 16.5822% |
14 | 41803 | 4.1803% | 6.8193% |
15 | 16611 | 1.6611% | 2.6390% |
16 | 6152 | 0.6152% | 0.9779% |
17 | 2354 | 0.2354% | 0.3627% |
18 | 792 | 0.0792% | 0.1273% |
19 | 309 | 0.0309% | 0.0481% |
20 | 110 | 0.0110% | 0.0172% |
21 | 42 | 0.0042% | 0.0062% |
22 | 11 | 0.0011% | 0.0020% |
23 | 6 | 0.0006% | 0.0009% |
24 | 1 | 0.0001% | 0.0003% |
25 | 1 | 0.0001% | 0.0002% |
26 | 1 | 0.0001% | 0.0001% |
3.1.疊消2組
combo | 次數 | =的機率 | >=的機率 |
10 | 285008 | 28.5008% | 100.0000% |
11 | 323383 | 32.3383% | 71.4992% |
12 | 210697 | 21.0697% | 39.1609% |
13 | 105230 | 10.5230% | 18.0912% |
14 | 46001 | 4.6001% | 7.5682% |
15 | 18630 | 1.8630% | 2.9681% |
16 | 7015 | 0.7015% | 1.1051% |
17 | 2578 | 0.2578% | 0.4036% |
18 | 918 | 0.0918% | 0.1458% |
19 | 353 | 0.0353% | 0.0540% |
20 | 116 | 0.0116% | 0.0187% |
21 | 42 | 0.0042% | 0.0071% |
22 | 19 | 0.0019% | 0.0029% |
23 | 6 | 0.0006% | 0.0010% |
24 | 2 | 0.0002% | 0.0004% |
25 | 2 | 0.0002% | 0.0002% |
4.1.疊消3+層(I)
combo | 次數 | =的機率 | >=的機率 |
6 | 63458 | 6.3458% | 100.0000% |
7 | 93578 | 9.3578% | 93.6542% |
8 | 120123 | 12.0123% | 84.2964% |
9 | 88434 | 8.8434% | 72.2841% |
10 | 222832 | 22.2832% | 63.4407% |
11 | 201417 | 20.1417% | 41.1575% |
12 | 117116 | 11.7116% | 21.0158% |
13 | 55282 | 5.5282% | 9.3042% |
14 | 23092 | 2.3092% | 3.7760% |
15 | 9207 | 0.9207% | 1.4668% |
16 | 3505 | 0.3505% | 0.5461% |
17 | 1261 | 0.1261% | 0.1956% |
18 | 446 | 0.0446% | 0.0695% |
19 | 170 | 0.0170% | 0.0249% |
20 | 56 | 0.0056% | 0.0079% |
21 | 16 | 0.0016% | 0.0023% |
22 | 6 | 0.0006% | 0.0007% |
23 | 0 | 0.0000% | 0.0001% |
24 | 1 | 0.0001% | 0.0001% |
4.2.疊消3+層(II)
combo | 次數 | =的機率 | >=的機率 |
9 | 80913 | 8.0913% | 100.0000% |
10 | 264767 | 26.4767% | 91.9087% |
11 | 279982 | 27.9982% | 65.4320% |
12 | 191962 | 19.1962% | 37.4338% |
13 | 102303 | 10.2303% | 18.2376% |
14 | 47797 | 4.7797% | 8.0073% |
15 | 19765 | 1.9765% | 3.2276% |
16 | 7839 | 0.7839% | 1.2511% |
17 | 2975 | 0.2975% | 0.4672% |
18 | 1047 | 0.1047% | 0.1697% |
19 | 426 | 0.0426% | 0.0650% |
20 | 149 | 0.0149% | 0.0224% |
21 | 43 | 0.0043% | 0.0075% |
22 | 18 | 0.0018% | 0.0032% |
23 | 10 | 0.0010% | 0.0014% |
24 | 3 | 0.0003% | 0.0004% |
25 | 1 | 0.0001% | 0.0001% |
1. 首消全版有天降的機率約62%
2. 天降4c:機率約5%,如「飛炎與冰結的支配者」地獄級R3轉9c賭降4c,期望約20回合能過,體感也差不多
3. 天降5c:機率約2%,如「一月挑戰任務 Lv.9」王2轉10c賭降5c(注意每多吼1c的難度約為2.5倍,轉9c賭降6c和轉10c賭降5c有很大分別,看到有10c版後就保持這版面,黑到有吧)
4. 天降7c:機率約0.25%,400分之1,這是純手轉解當前版本頗為流行的17c盾的最低需求,真的能黑出來也很厲害,至少我完全不想試
5. 手轉解20c盾:4000000 次模擬中只有 539 次 20+c,假設天降到20c的機率是1/10000,1000回合裡有降到20c的機率也只有9.51%,而且這個的前提是每回從10c版出發。不要看到有16 17c就覺得終點近了,實際上還差得遠(有14c的情況下只有5%機率降到17c,可以此推算)
6. 解高c盾疊的層數越多(1~3層),達成高combo的機率越高;但每層疊1組即可,避免因斷珠位置過多而減低高combo機率