using UnityEngine;
using System.Collections;
public class _01_ScriptsName_C : MonoBehaviour
{
public Behaviour[] PoiScripts; //宣告
void Update ()
{
PoiScripts [i].enabled = true; //將第 i 個程式碼開啟
PoiScripts [i].enabled = false; //將第 i 個程式碼關閉
}
}
成果:
(額外筆記) for (int i = 0; i < PoiScripts.Length; i++)