我從他的主頁翻譯了一篇文,求抓錯
我也很好奇大家的看法呢

I have been in this game since a few years and I have to say that mapping has changed drastically, but in a bad way sadly, most of the maps that we see nowadays totally doesn't have spacing and are just full of random jumps everywhere, in the past we could read maps with the spacing but nowadays we are just able to read them only if we put AR9 or something like that, because there is no spacing on them at all, which is absolutely wrong.
我自從幾年前就已經待在這個遊戲中了,而我必須說Mapping已經徹底的改變了,令人難過的是它朝著不好的方向前進,我們現在看到大多數的譜根本就沒有考慮到 spacing,而且到處都充滿了隨機的大跳。 以前我們可以依靠spacing 來讀譜,而現在除非我們放上AR9或類似的東西,才能夠讀得懂,因為它們根本就沒有spacing,這是絕對錯誤的。
Some people says my maps are bad because they're made with distance snap and they're boring to play, also because they're not following this "jumpy maps" trend, but to be honest I don't care because this is my view of mapping, I prefer a map with good spacing rather than a map with no spacing at all, which doesn't actually makes sense when playing it. It might be an old player/mapper kind of view, but that's how I see it.
有些人認為我的譜很差,因為它們是以distance snap做的,而這些譜玩起來很無趣,也因為我的譜並沒有遵循這種 "jumpy maps" 的趨勢而討厭它們。但說實話我完全不在乎,因為這就是我對於mapping 的看法,我偏愛有良好spacing的譜而不是完全沒有spacing的譜,因為那些沒有spacing的譜玩起來一點道理也沒有。 這或許只是一個老玩家/ mapper 的看法,但這就是我的想法。
I will always fight about having and making maps that follows distance snap rather than having more and more maps that have jumps from the beginning until the end without no proper spacing at all, mapped with only grid snap enabled, what's distance snap for then? It's a fun tool?No, it's there for a purpose, for being used by mappers.
我會一直奮鬥做出有遵循distance snap的圖,而不是像現在有越來越多的圖從開頭到結束都是一些沒有正確spacing 的jumps,它們製作時只有開啟grid snap, 那distance snap是用來做什麼的呢? 難道它只是一個有趣的工具嗎? 不,它的存在有其目的,就是為了要讓mapper使用啊。
Also, another thing that killed mapping is this new pp system, now mappers are focusing on making really hard and crazy maps just to have their maps played a lot, since players needs lots of plays before making a full combo there.
另外,另一個扼殺mapping的兇手是新的pp系統,現在mapper們都專注於做出一些瘋狂的、難度極高的圖,只為了讓他們的圖能多被玩,因為玩家需要燒大量PC才能FC它。
I've seen lots of nice and relaxing songs being destroyed by serious overmapping with streams that doesn't follow anything or random jumps that doesn't feel the melody at all.
我看過很多很棒的、很令人放鬆的曲子被很嚴重的overmap而毀了。它們被加上了很多意義不明的streams 或完全不符合音樂的random jumps 。
Some more things which I dislike of nowadays mapping are the sliders which ends on blue ticks when they're not even following the music, I see many maps which uses a lot of them and sounds really bad, many mappers think it's cool to use them, but rhythm-wise they're just horrible and sounds bad, so why they do that? No idea.
還有一些關於現今mapping的事物我不喜歡,就是那些以blue ticks結尾,卻根本對不上音樂的sliders。我看過很多圖用了非常多這種元素,而那聽起來非常糟,很多mapper覺得使用它們很酷,但對於節奏來說它們非常恐怖而且聽起來很糟,那那些mapper為什麼要還要用呢? 我不知道。
And one more are the 1/4 slider streams jumps,which became overused so much nowadays, they could be nice if spaced properly but almost every mapper is making lots of jumps with them, which makes them really uncomfortable them to play. They're really fast to hit already since they're 1/4, so please guys, don't make evil jumps on them just to make the map even harder, that doesn't make sense.
還有一件事就是那些1/4 拍的slider streams jumps,近來被過度的使用,如果正確的擺放它們,那會是個不錯的選擇,但幾乎所有的mapper都用它們來做出一堆jumps,這使得這些譜玩起來真的的不舒服。因為它們是1/4拍,需要速度才能打得起來,所以拜託各位,不要使用邪惡的jumps 只為了增加自己圖的難度,這樣一點道理也沒有。
I would say a lot more things and edit this later in case, but I just wanted to say something about what I think for now. Thanks for reading all of this, hope you all have a good day!
我之後會編輯這篇文,並再說出我更多更多的想法。但我目前就只把我現在想到的事都說出來,謝謝你們讀完這篇文章,並祝你們都有美好的一天!