<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - MMD loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #fff;
color: #444;
}
a {
color: #08f;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
<a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
Copyright
<a href="https://sites.google.com/view/evpvp/" target="_blank" rel="noopener">Model Data</a>
<a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
</div>
<script src="jsm/libs/ammo.wasm.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js';
import { MMDLoader } from 'three/addons/loaders/MMDLoader.js';
import { MMDAnimationHelper } from 'three/addons/animation/MMDAnimationHelper.js';
let stats;
let mesh, camera, scene, renderer, effect;
let helper, ikHelper, physicsHelper;
let mixer;
const clock = new THREE.Clock();
Ammo().then( function ( AmmoLib ) {
Ammo = AmmoLib;
init();
/*setTimeout(() => {
helper.enable('animation',false);
}, 10000);*/
animate();
} );
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 30;
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
/*const gridHelper = new THREE.PolarGridHelper( 30, 0 );
gridHelper.position.y = - 10;
scene.add( gridHelper );*/
const ambient = new THREE.AmbientLight( 0xaaaaaa, 3 );
scene.add( ambient );
const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 );
directionalLight.position.set( - 1, 1, 1 ).normalize();
scene.add( directionalLight );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
effect = new OutlineEffect( renderer );
// STATS
stats = new Stats();
container.appendChild( stats.dom );
// model
function onProgress( xhr ) {
if ( xhr.lengthComputable ) {
const percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
}
}
const modelFile = '荧/女主角.pmx';
const vmdFiles = [ '普攻_by_KingYES.vmd' ];
helper = new MMDAnimationHelper( {
afterglow: 2.0
} );
const loader = new MMDLoader();
loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
mesh = mmd.mesh;
mixer = new THREE.AnimationMixer(mesh)
mixer.clipAction(mmd.animation).play();
mesh.position.y = - 10;
var axis = new THREE.Vector3(0,1,0);
mesh.rotateOnAxis(axis,-Math.PI/2);
var axis1 = new THREE.Vector3(0,0,1);
mesh.rotateOnAxis(axis1,-Math.PI/2);
scene.add( mesh );
helper.add( mesh, {
animation: mmd.animation,
physics: true
} );
ikHelper = helper.objects.get( mesh ).ikSolver.createHelper();
ikHelper.visible = false;
scene.add( ikHelper );
physicsHelper = helper.objects.get( mesh ).physics.createHelper();
physicsHelper.visible = false;
scene.add( physicsHelper );
initGui();
}, onProgress, null );
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 10;
controls.maxDistance = 100;
window.addEventListener( 'resize', onWindowResize );
function initGui() {
const api = {
'animation': true,
'ik': true,
'outline': true,
'physics': true,
'show IK bones': false,
'show rigid bodies': false
};
const gui = new GUI();
gui.add( api, 'animation' ).onChange( function () {
helper.enable( 'animation', api[ 'animation' ] );
} );
gui.add( api, 'ik' ).onChange( function () {
helper.enable( 'ik', api[ 'ik' ] );
} );
gui.add( api, 'outline' ).onChange( function () {
effect.enabled = api[ 'outline' ];
} );
gui.add( api, 'physics' ).onChange( function () {
helper.enable( 'physics', api[ 'physics' ] );
} );
gui.add( api, 'show IK bones' ).onChange( function () {
ikHelper.visible = api[ 'show IK bones' ];
} );
gui.add( api, 'show rigid bodies' ).onChange( function () {
if ( physicsHelper !== undefined ) physicsHelper.visible = api[ 'show rigid bodies' ];
} );
}
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
stats.begin();
render();
stats.end();
}
function render() {
mixer.update( clock.getDelta() );
//helper.update( clock.getDelta());
////helper.update( clock.getDelta() +0.09);
//會變成加速效果,因為啟動時鐘後,時間持續增加又再加上個常數0.09秒這樣
effect.render( scene, camera );
}
window.addEventListener("click",change_time);
function change_time(){
mixer.setTime(5);
}
</script>
</body>
</html>