照感覺的翻的 就不要字字比對了XD
A later devupdate at this friday will be dedicated to our Singleplayer fans, which we don't want to neglect either.
We are a little bit late because we are working hard on the Men of War website with many info and news around the game.
在這次的開發報告中,我們主要回饋的目標
是那些我們並不想忽略的單機玩家.
而這次(07/04)的開發報告之所以略有延遲,
是因為我們之前還在為MEN of War的網站和宣傳傷腦筋.
What definately changed a lot since the prequels is the scale of battle. Some missions have huge size and epic battles. This allowed ust to add lots of interesting tasks without limiting the player in his level of choice.
這次最大的改變算是MOW的戰鬥的規模,
有些任務將是規模龐大,宛如史詩般的戰役。
另外我們還會加入一些有趣的任務,這些任務
是不在玩家選擇難易度的限制之內(所以有可能更難?)
The missions have basically 3 elements: defending, attacking or stealth combat. Some missions include all 3 elements to give you a lovely variety of gameplay. Some missions will maybe remind you of Soldiers: Heroes of World War II, not because they look the same, but they have a very similiar gameplay. However you are no longer limited to only control squad size troops, but also up to 100 Soldiers in immersive fights against your smart opponent.
任務的主要形式有三種,分別是:攻擊、防禦和隱敝行動。
這三種形式將給你帶來不同的樂趣,此外還有些地方和前作《戰地英豪》十分相似-
當然這是指操作方面和遊玩體驗上,而非全然的相同。
而這回的單機任務也解除了操控人數的限制,你不再受限於只能控制一個小隊,
有時還會有超過100名士兵和你一起戰鬥,對抗你那聰明的對手。
Stealth missions became a lot more authentic during the development, since the AI will now react on dead bodies lying around. You can take them and carry them into bushes and therefore out of the field of view of enemy soldiers crossing. If you don't do that, which is your free choice, you will have to deal with the consequences of alerted enemies.
在隱敝行動這類任務中,地上的敵軍屍體會引起(敵軍)同伴的注意。
但你可以選擇將它們背起來,放到附近的草叢裡面藏好;
當然你也可以不這麼做,這全都是你的選擇,只是你必須準備好面對提高警覺的敵人。