可直接貼到convars.txt覆蓋上去
sb_hindrance_range 100//障礙物範圍 "z_scrimmage_creep_delay" 0 "z_scrimmage_creep_rate" 100 "z_spawn_safety_range" 200 "tongue_miss_delay" 3 "tongue_hit_delay" 15 "tongue_dropping_to_ground_time" 0.5 "tongue_los_forgiveness_time" 1.5 "tongue_no_progress_choke_early_delay" 1.0 "z_pounce_stumble_radius" 160 "z_pounce_damage_interrupt" 150 "z_hunter_limit" 2 "z_smoker_limit" 2 "z_max_stagger_duration" 0.9 "sv_alltalk" 0 "z_ghost_los_expected_progress" 2000 "tongue_choke_damage_amount" 5 "tongue_break_from_damage_amount" 300 "director_special_initial_spawn_delay_min" 2 "director_special_initial_spawn_delay_max" 10 "sv_infected_ceda_vomitjar_probability" 0 "versus_tank_flow_team_variation" 0 "z_ghost_delay_max" 20 "vomitjar_duration_infected_pz" 15 "z_leap_interval_post_incap" 25 "z_frustration_spawn_delay" 15 "z_jockey_ride_damage" 2 "z_jockey_ride_damage_interval" 0.5 "tank_burn_duration" 90 // 指定指令 sb_normal_saccade_speed 8000//掃描周遭敵人 sb_combat_saccade_speed 8000//反應速度 sb_max_team_melee_weapons 2//多少電腦拿進戰武器 sb_melee_approach_victim 0//開啟電腦近戰0關閉卻可以撿武器? sb_all_bot_game 1//允許伺服器只電腦行走,開單人對抗 allow_all_bot_survivor_team 1//只允許機器人一個倖存者團隊,仍需要人類玩家參與遊戲 sb_allow_shoot_through_survivors 0//阻止機器人對倖存者射擊,從而導致螢幕抖動。 sb_allow_leading 0//如果非零,BOT可以領先,並不會總是在領先的人類玩家後面等待 sb_battlestation_human_hold_time 2//在BOT重新評估其戰場之前,最近的人類必須保持其位置多長時間 sb_debug_apoproach_wait_time 0//Bot一旦到達調試位置,將等待多長時間,這指令好像沒用不輸入。 sb_sidestep_for_horde 1//允許向左/向右迴避以獲取常見的受感染目標 sb_toughness_buffer 40//要使自己同樣有效地作為治療目標,BOT必須受到傷害多少 sb_temp_health_consider_factor 0.75//當BOT考慮到誰需要康復時,臨時健康將乘以多少 sb_friend_immobilized_reaction_time_normal 0.001 sb_friend_immobilized_reaction_time_hard 0.001 sb_friend_immobilized_reaction_time_expert 0.001 sb_friend_immobilized_reaction_time_vs 0.001//Bot多快意識到朋友被突襲或吐舌了 sb_separation_range 150//倖存者之間的期望距離 sb_separation_danger_min_range 150 //與玩家最小分離範圍 sb_separation_danger_max_range 600//對大分離範圍 sb_escort 1//強制BOT緊跟預設1開 sb_transition 0 sb_close_checkpoint_door_interval 0.25 sb_max_battlestation_range_from_human 200 sb_max_scavenge_separation 2000//最大清除分離 sb_battlestation_give_up_range_from_human 500 sb_close_threat_range 50 sb_threat_close_range 250 sb_threat_very_close_range 250 sb_threat_medium_range 500 sb_threat_far_range 1000 sb_threat_very_far_range 2000 sb_neighbor_range 200 sb_follow_stress_factor 100 sb_locomotion_wait_threshold 2 sb_path_lookahead_range 1000 sb_near_hearing_range 1000 sb_far_hearing_range 2000 sb_combat_saccade_speed 2000 // these are 360 only convar changes, if you prefix with 360_, they'll // get set on 360 and dedicated for 360 "360_z_mega_mob_size" 25 "360_z_mob_spawn_max_size" 18 "360_z_versus_wandering_density" 0.026 |
sb_hindrance_range 100//障礙物範圍 "z_scrimmage_creep_delay" 0 .........表格預設還會跑掉,省時間建議去找專屬巴哈的程式碼上色版本 https://forum.gamer.com.tw/Co.php?bsn=60292&sn=13422 |
//參考連結