The goal of the ban list is similar; it does not seek to regulate competitive play or power level, which are decisions best left to individual play groups. The ban list seeks to demonstrate which cards threaten the positive player experience at the core of the format or prevent players from reasonable self-expression. The primary focus of the list is on cards which are problematic because of their extreme consistency, ubiquity, and/or ability to restrict others’ opportunities. The most important sentence there is about not trying to regulate competitive play. It’s one that some folks don’t understand or can’t find resonance with, which I can appreciate. In any game, there’s a natural mindset to optimize game element interaction. We’re doing something radically different here. Competitive balance is not our mission. If cards are only used in cEDH decks, even for the most degenerate purposes, we’re not going to ban them. We talk a good deal about our core demographic, the people for whom the philosophy document does resonate, the audience we’re trying to reach. We focus on what their games look like and how certain card or sets of cards might impact them. We get that Flash/Hulk is a cEDH staple and easy/early win condition. The core demographic isn’t playing it. They might be playing Protean Hulk for value or even some wonky combo engine, but they’re not comboing out on Turn 1. Some people think that we on the RC don’t like competitive Magic. We love competitive Magic. Everyone on the RC has made their bones in competitive Magic. It’s just not what we’re doing here. We’re not taking a stand against any particular style; we’re focusing on the things that we want the format to do. We’re carving out an underserved space, giving voice to a contingent of people whose voices get drowned out elsewhere. There are already a bunch of great competitive Magic formats to play. Commander doesn’t want to be one of them—not because they don’t have value, but because there’s nothing else like it. |
APRIL 24, 2017 BANNED Leovold, Emissary of Trest UNBANNED Protean Hulk RULES No changes. We had hopes for Leovold and gave him every opportunity to prove that he would be strong but safe in the format. He simply wasn’t. Leovold violates the tenet of creating undesirable game states by easily locking other players out of the game. We prefer to encourage situations in which everyone gets to play, and it’s too easy for Leovold to create the opposite, even unintentionally. On the other hand, we feel as though it’s time to let Protean Hulk off the leash. A number of factors led to this decision. Support within the community has been tilting toward Protean Hulk for quite some time. Inside the Rules Committee, we have been leaning in that direction for a while as well, but didn’t have enough of a consensus. Now we do. We acknowledge that the card will be strong, but are of the opinion that it won’t be the centralizing factor it once would have been. Back when Protean Hulk was banned, both creatures and graveyard control were nowhere near as strong as they are today. We know combo possibilities exist with the card, but they need to be specifically built around, so to us it becomes a great value card instead of a dangerous combo piece in casual environments. We suspect that Protean Hulk will be much like Kokusho, the Evening Star when it was unbanned: powerful but not broken in the current Commander landscape. |
同標籤作品搜尋:魔法風雲會|指揮官|Commander|EDH|垃圾話
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