Art Spotlight: Godzilla2014 fanart work
https://sketchfab.com/models/a4a5c6661ac74f12b32c2bb85badc88b
Hi,every uesr in sketchfab. I’m Rinn Ong from taiwan . I will share my 3d fanart work creating process in sketchfab. It’s Godzilla 2014 edition, I think Legendary Pictures, Inc is successful on modeling design and I really like it. But I want make it more than just watch , and I was make it too.
However my work is not likeness in Beginning , because its reference is too few. When I got enough reference is third I remake . it’s really funny right? Ok,let me talk about making detail.
Before work , I find many helpful reference what I can , and start to sketch key positions until all the body in Zbrush , also use many time to fix it .
When finish all high polygon model work. I topo it in Zbrush too , and try to let polys be few.
it’s will be helpful to save computer resources or rigging . Finally,I used 8,475 polys on the body.
After modeling work , I start to baking the texture in Topogun . and got its Normal map, ambient occlusion map, cavity map to help painting texture.
I used cavity map to make diffuse and specular texture detail with mix photoshop layers.
Finally,my basic Godzilla model was been finish.
This is my first time to share creating process . Thanks everyone coming and look.