Finish HIM!
相信只要是《真人快打》的粉絲一定對這個經典台詞相當熟悉,而在暌違近幾年的時間後,由NethrerReralm公作室操刀的《真人快打》以全新且更暴力的風格再次重返格鬥界。隨著遊戲發售,各大遊戲網站也漸漸釋出評分,儘管《真人快打》的評價不如同日發售的《傳送門2》來的高,由平均評價來看,依舊是相當高水準的評價。以下是來自IGN的評測結果:
"Mortal Kombat combines the novelty of extreme violence with a great fighting engine. My favorite moments with Mortal Kombat were always playing against a friend (Gamespy’s Ryan Scott is a beast), but I was disgusted by how unbalanced some of the single-player challenges are.
Even still, Mortal Kombat is a great game. It’s not the most polished fighter out there, but it has a distinct flavor and it’ll be a hit at gamer get-togethers. I’ll leave you with some friendly advice: show your friends Noob Saibot’s default Fatality. It’s amazing."
《真人快打》以最新的戰鬥系統成功結合新穎的暴力風格,我最喜歡的就是與我的好友一同對決的時候,但我對於單人模式裡那平衡不佳的挑戰模式感到厭煩。即使如此,《真人快打》是款好遊戲,或許遊戲裡沒有特別突出的戰士,但它獨特的風格成為玩家能據在一起對決的理由。友情建議:向你的朋友展示Noob Saibot的處決畫面,那實在是太棒了。
《真人快打》
Presentation:6.0
The story is entertaining but cheesy. You can’t skip or pause the cutscenes -- isn’t it 2011?
故事具娛樂性但.......有夠俗氣,而且還不能跳過過場?現在不是2011年嗎?
Graphics:7.5
Much of the art style is still “stuck in 1992,” as our own Arthur Gies described it. Character models themselves look respectable and the environments are awesome.
大部分的藝術風格還停留在1992年的氣氛,角色模組作的挺不錯,場景看上去非常驚人。
Sound:9.0
Incredible sound design when it comes to special effects. Voice acting is surprisingly good, if not a little over the top. Music is fitting but not as strong as the effects.
難以置信的優秀音效,人物語音非常的棒,但背景音樂就顯得沒有像特效那麼精采了。
Gameplay:8.5
Great combat system that’s best enjoyed with a friend locally. Online multiplayer works but was sluggish by comparison. Aggravating single-player imbalances.
優良的戰鬥系統是與朋友同樂的最佳享受,線上對戰還OK但配對有些慢。單人模式平衡度差。
Lasting Appeal:8.0
Ridiculous amount of content to unlock, including costumes, Fatalities, special codes, art, and more. Mortal Kombat's longevity will depend on how the community reacts to it.
大量的解開要素,包括服裝、處絕技、特殊碼,設定集以及更多。《真人快打》的耐玩度將取決於社群互動的持久性。
總分:8.0(Great)
GameTrailer的評分:9.4
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