GameSpot |
本作的戰鬥系統存在著平衡性問題,這發生在一款擁有成熟系統的系列作是一件很不尋常的事。 Beyond Earth's combat suffers from some balance issues though, and that's curious for a game that leans so heavily on proven systems. |
70 |
Shacknews |
本作的”傾向性系統”(Affinity system)缺乏了之前文明系列所帶來的個人化與充滿靈活度的玩法,但我仍然承認這是一項有趣的改變。還有在進行許多輪遊戲後,我仍對科技樹的設計感到不滿意。 While the Affinity system lacks the kind of personality and flexibility that other Civ games have, I'll admit that it is an interesting twist. Even after multiple playthroughs, I can't really say that I'm completely comfortable with the technology web. |
70 |
PCGamesN |
我對本作的感受是:那些以文明系列公式為基礎,所新增的每個週密,巧妙的新元素都差點讓遊戲變糟。戰鬥系統很有趣但AI卻顯的有點無聊,對比老套的人類,外星種族更讓人耳目一新。我喜歡這款我現在正在玩的遊戲,但我更愛之前的系列作!這讓我有恨鐵不成鋼的感覺。 That's the thing about Beyond Earth: I feel like for every considered, clever addition to Civ's formula, there's always a near miss. War is fun, but the AI is not. Aliens are novel, but humans are dreary. I enjoyed playing it, I'm still playing, but it just hasn't gripped me like previous games. I want it to be better, more interesting, than it is. |
70 |
The Escapist |
本作是一款扎實的回合式戰略遊戲,但本作內含的大量資訊反而讓玩家無所適從,超越地球有著少數有趣的系統,但最終還是沒辦法將這些元素提升到獨一無二或讓人驚嘆的程度。 An overall solid turn-based strategy game that suffers from information overload resulting in analysis paralysis for the player, Beyond Earth has a few really interesting systems but ultimately doesn't transcend those mechanics into something unique or awe-inspiring. |
60 |
Gamer.no |
文明帝國系列扎實的元素並沒有讓本作發揮它原本該有的潛力,本作缺乏自己的獨特開創性與本質,並且無法和文明帝國五作出區隔,讓它錯失了一個成為經典的機會。 The solid mechanics of the Civilization series are not enough to lift this game up to its potential. It fails to differentiate itself from Civ V and is lacking in inspiration and soul. A missed opportunity to create something great. |
60 |