創作內容

2 GP

Dota 2 gibberish as of 7.34e

作者:MRnok14L│2023-08-09 08:20:54│巴幣:4│人氣:617

**Disclaimer** Just gibberish. Below ideas are both out-of-context and isolated (may not be reflecting existing meta nor trying to form any).

**Viewing on desktop is advised for the bulletin format to work properly.


GENERAL
  • Destroyed effigy/buffer buildings will turn into untargetable ruins that continue provide collision (affect things like Rolling Thunder, Spear of Mars, etc).
  • Effigy/buffer buildings will respawn after 5 minutes.
  • Effigy/buffer building health regen increase from 0 to 5.
  • Melee heroes gain +20 movement speed while inside their own base (the whole highground area).
  • The first buyback doesn't cost gold.
  • When Roshan falls, both team will immediately send a wave of lane creeps on all 3 lanes.
  • When Radiant is farming at Dire's side of the jungle and vice versa, neutral item drop rates are reduced by 0.75x ex: 20% -> 5%.

  • Aegis expire regeneration ticks 10% of the potency immediately.
  • Cheese will be sellable while dead.

  • Everyone now starts with a single-use consumable "Blink Shard", equipped to the neutral slot. It's near identical to Blink Dagger except that it costs/requires 20% max health to use.
  • Once tier-1 neutral items begin to drop, Blink Shard can be sold for 600 reliable gold.

  • Banished/hidden unit will leave behind a sub-unit that can be selected/targeted under certain condition or with certain abilities. Targeting and hitting this sub-unit is equivalent to doing so to the banished unit; By default, this will also allow projectiles launched before the banish to switch target and not get disjointed/dodged.
  • Following banish/hidden effects will leave behind a sub-unit:
    • Outworld Destroyer -- Astral Imprisonment
    • Puck -- Phase Shift
    • Shadow Demon -- Disruption
    • Void Spirit -- Dissimilate
    • Manta Style -- Mirror Image
    • Fallen Sky -- Fallen Sky



ITEMS

 QUELLING BLADE
  • Quell - Quell is sharpened for the first 5 creep kills, dealing additional 12/8 bonus damage against creeps for melee/ranged user; No effect for deny.


 OBSERVER WARD
  • If placed on vantage cliffs (those marked with an eye graffiti), the ward will take 3 hits to destroy instead of usual 2.
  • Melee attacker will gain 25 attack speed over this unit.


 SENTRY WARD
  • If placed on vantage cliffs (those marked with an eye graffiti), the ward will take 3 hits to destroy instead of usual 2.
  • Melee attacker will gain 25 attack speed over this unit.


 TANGO
  • Can target on any allied building and give it the same amount of regen, but this will also induce -2 armor on the target building for the duration. Stackable.


 CLARITY
  • Clarity also restores 0.5% max mana per second. Duration is still 25s.
  • Restock time from 120s to 180s.


 HEALING SALVE
  • During the Salve buff, grants +35% healing and health regen amp.
  • Restock time from 120s to 180s.


 ENCHANTED MANGO
  • Mango enjoyers will only need to wait 3s instead of the usual 6s when it comes to backpack-to-inventory idle time.
  • Also restores 5% missing mana.


 FAERIE FIRE
  • Re-use cooldown from 5s to 1s.
  • Overflown healing turns into damage barrier, lasting 60s.
  • Each use permanently increase max health by 15.


 HOLY LOCKET
  • Energy Charge - When gaining a charge, also heal 15 health and restore 15 mana on the wearer.


 GLIMMER CAPE
  • Glimmer - Magical barrier capacity from 300 to 250.
  • Glimmer - Revert back to granting magic resistance but reduced: from 50% to 20%.


 TRANQUIL BOOT
  • Will provide +1.5 health regen.
  • Break - Health regen from +14 to +12.


 ARCANE BLINK
  • Arcane Blink - Store 2 charges. On last charge, reduces range to 0.5x, and increases cooldown (now the charge replenish time) to 2x for gaining a charge from depletion.


 VEIL OF DSICORD
  • Also causes 50% turn rate reduction for 1s.


 ARCANE RING
  • Replenish Mana - While off cooldown, also grants +20% mana regeneration (similar to old Bloodstone).
  • Provided armor from +2 to +3.
  • Provided int from +8 to +0.


 BROOM HANDLE
  • Additional passive component: De-Dust - If the target hasn't been attacked by someone equipped a Broom Handle in the last 30s, deal additional 120 physical damage. Has a 3s cooldown before it can proc again.
  • Provided attack damage from +8 to +0.


 DUELIST GLOVES
  • Boldness - Also grants 25 attack slow mitigation (calculates additively, ex: 35 AS slow will be mitigated to 10).
  • Boldness - Attack speed from 10 to 20.
  • Provided attack damage from +10 to +0.


 FADED BROACH
  • Additional passive component: Token of Faith - Mitigates incoming movement slow by 10% (calculates additively, ex: 25% MS slow will be reduced to 15%).
  • Provided mana from +125 to +100.


 FAIRY'S TRINKET
  • Additional passive component: Fairy Coy - Passively cause enemy to have 50 shorter cast range when targeting you with a target unit ability.


 LANCE OF PURSUIT
  • Hound - Also grants a stack of +10 movement speed after each attack, up to 6 stacks lasting 1.5s together.
  • Hound - No longer slows MS by 16/8% for 2s as melee/ranged.
  • Provided mana from +200 to +100.
  • Also provides +100 health.


 OCCULT BRACELET
  • Rites of Eloshar - During nighttime, mana regen per stack increases by 1.


 PIG POLE
  • Pig, Out! - The pig leaves a mess in its wake, causing movement to produce a 100-radius trail visible to enemies, lasting 8s. Enemies in the messy trail receive 15% movement slow and 15% attack miss chance.
  • Pig, Out! - Cooldown from 25s to 8.5s.
  • Provided all stats from +6 to +2.


 SEEDS OF SERENITY
  • Also passively leave behind an idential Verdurous Dale upon death of the wearer. Stacks with the active.


 SPARK OF COURAGE
  • Courage - No longer grants +7 armor while below 50% health.
  • Courage - While above 50% health, granted armor from +0 to +4, granted attack damage from +16 to +10.
  • Courage - Also grants you additional +30 attack damage after traversal/blinking/TPing, lasts 3s; No cooldown.
  • Courage - Also grants you additional +8 armor that only works when receiving critical strike.


 TRUSTY SHOVEL
  • Kobold dug up by this item will be sleepy (a variant of the same unit) and has half vision range.
  • When in the fountain, has another 50% chance to dig up a Salve; If the primary chance rolls Salve then you'll dig up two Salves.
  • When beside Lotus Pool, has another 10% chance to dig up a Lotus.


 TUMBLER'S TOY
  • Vault - Can activate again within 0.75s after initial cast to vault backwards, however, this then adds a 8s cooldown to the active component. Note that you will be able to change facing direction while airborne.
  • Vault cooldown from 15s to 12s.
  • Provided mana from +200 to +100.



HEROES

 ABADDON
  • Base Movement Speed from 325 to 335.
  • Mist Coil
    • Castable while on the move and without interrupting existing movement.
    • Castable from a wider facing angle, from the default 30-degree to 120-degree.
  • Borrowed Time
    • Also increases attack speed by 150 for 3/4/5 attacks. However, suffer the same amount of reductions post Borrowed Time for the same duration or until 3/4/5 attacks (hit or miss).
    • Passive cast not disabled by break.
    • Active cast not disabled by silence.
  • Talents
    • Lv10L "+7 Strength" -> "+10% Lifesteal".
    • Lv10R "+15% Curse of Avernus Slow" -> "+40 Mist Coil Heal/Damage"
    • Lv15L "+40 Mist Coil Heal/Damage" -> "50 DPS Borrowed Time Immolation".
    • Lv20L "85 DPS Borrowed Time Immolation" -> "-10s Borrowed Time Cooldown".


 ALCHEMIST
  • Base health regen from 0.25 to 1.75.
  • Base mana regen from 0 to 0.25.


 ANCIENT APPARITION
  • Base movement speed from 285 to 300.
  • Lv20L talent "+80 Chilling Touch Damage" -> "+60 Base Movement Speed".


 ANTI-MAGE
  • Blink
    • Cast time from 0.4+0.53 to 0.3+0.3.
    • Cast range from 750/900/1050/1200 to 450/600/750/900.
    • Mana cost from 45 to 30.
    • Cooldown from 13.5/11/8.5/6s to 10/8/6/4s.
  • Mana Void
    • Radius from 500 to 500/550/600.
  • Talents
    • Lv10L "+150 Mana Void Radius" -> "+10% Mana Break Mana as Damage".


 ARC WARDEN
  • Tempest Double
    • If the double and the caster are within 600 range of each other, then both will become visually identical. This camouflage will fade out in 0.2s when leaving the range.
    • Also has 300 cast range; Upon cast, push the double 275 distance towards target location and push the caster away from the double 275 distance. Can toggle on to push the caster forward and leave the double behind instead.
    • Cooldown from 70/60/50s to 80/70/60s.


 AXE
  • Counter Helix
    • Additional active component: Cast to proc with double damage, using a different cooldown.
      • Mana cost: 20/30/40/50
      • Cooldown: 34/28/22/16s; Does not share cooldown with the passive component.


 BANE
  • Base movement speed from 305 to 310.
  • Brain Sap
    • Cast range from 625 to 650.


 BATRIDER
  • Base movement speed from 330 to 335.
  • Firefly
    • Cooldown from 52/46/40/34s to 48/42/36/30s.


 BEASTMASTER
  • Base attack damage from 3‒5 to 5‒7; lv1 attack damage from 46‒44 to 48‒46.
  • Talents
    • Lv10L "+2.5% Wild Axes Damage Amp Per Stack" -> "+150 Primal Roar Cast Range".


 BLOODSEEKER
  • Base health regen from 0.25 to 0.75.
  • Thirst
    • Hero heal radius from 300 to 400.
  • Rupture
    • Also makes the target produce double Thirst potency.


 BOUNTY HUNTER
  • BAT from 1.5 to 1.6.
  • Shuriken Toss
    • Cast time from 0.3+0.43 to 0.8+0.3.
    • Slow duration from 0.35s to 1.0s.
    • Cast range from 375/425/475/525 to 425/500/575/625.
  • Jinada
    • Additional passive component: Does additional 12/20/28/36 gold steal for casing the target. A target is cased when they are stunned (by anyone) or you're within 400 radius with them for 3s.
  • Shadow Walk
    • Stun duration is paused during Shadow Walk Ally stun.
    • Cooldown from 18/17/16/15s to 16/14/12/10s.
    • Shard upgrade - Cooldown reduction from 5s to 2s. Also adds true strike to the next regular attack.
  • Shadow Walk Ally
    • Stun stacks with Shadow Walk.
  • Track
    • No longer guarantees caster's regular attacks to crit for 140/170/200% damage.
    • Also grants 125/250/375 bonus cast range and +15/25/35% accuracy (anti-evasion) against the tracked target; These affect allies for half effect.
    • Speed bonus affects allies for half effect by default.
    • Self gold bounty from 130/225/320 to 125/250/375.
    • Ally gold bounty from 40/80/120 to 50/100/150.
    • Cooldown from 6/5/4s to 8/6/4s
  • Talents
    • Lv10L "+30 Jinada Damage" -> "+40 Jinada Damage".
    • Lv10R "+0.65s Shuriken Toss Slow" -> "+75/30 Track Self/Ally Gold"
    • Lv15L "Half Track Bonus Speed to Allies' -> "+0.5s Shadow Walk Stun".
    • Lv25L "+250 Track Gold" -> "200% Crit Against Track Target".
      • Allies crit for 150%.


 BREWMASTER
  • Base attack damage from 9‒15 to 11‒17; lv1 attack damage from 48‒54 to 50‒56.
  • Base mana regen from 0 to 0.25.
  • Thunder Clap
    • Radius from 400 to 450.


 BRISTLEBACK
  • Base movement speed from 295 to 285.
  • Base armor from 1 to 3; lv1 armor from 3.8 to 5.8.
  • Base health regen from 1 to 1.5.


 BROODMOTHER
  • Spawn Spiderling; Ability rework.
    • Spiderites (the smaller spiderlings) are no longer commandable, selectable, nor targetable by ANYONE, they will instead be a type of sub-unit that operate together with Spiderlings as a squad, similar to infantry squads in other RTS games.
    • Spiderites have no vision and collision size, and each of them amps up the health, attack speed, attack damage, and lifetime of their squad leader.
      • Health per spiderite: 5/10/15
      • Attack speed per spiderite: 5/10/15
      • Damage per spiderite: 2/4/6
      • Lifetime per spiderite: 1/2/3s
    • Additional passive component: Killing enemy units or denying ally units to gain a stack, up to 3/6/9 stacks, lasting 40s together. Each stack increase the number of Spiderites in each Spiderling squad in the next spawn by 1, up to adding 3/6/9 Spiderites per squad per spawn.
    • Additional active component: Self-cast to sacrifice 10% health to gain a stack. Self-cast cooldown: 18/12/6s.


 CENTAUR WARRUNNER
  • Double Edge
    • Self damage ratio from 100% to 90%.
  • Retaliate
    • Deal increased damage against crit based on the crit multiplier ex: Crystalys 160% = 1.6x.


 CHAOS KNIGHT
  • Reality Rift
    • Cast range from 550/600/650/750 to 600/650/700/750.
  • Chaos Strike
    • Proc chance from 33.33% to 20%.
    • Proc chance increases by 1% per visible enemy unit excluding wards and buildings within 900 radius; Treats units capable of critical strike as 2 units each; Doesn't count banished/hidden units.
  • Talents
    • Lv25R "+10% Chaos Strike Chance" -> "Chaos Strike Proc Considers Ally Units".


 CHEN
  • Base armor from -1 to 0; lv1 armor from 1.5 to 2.5.
  • Base attack range from 700 to 675.
  • Penitence
    • Produces additional AS bonus (for allies) that equals to 100% of AS slow the caster had when casting Penitence.
  • Hand of God
    • Gradual heal undispellable.
    • Gradual healing stackable (refresh) by stacking the duration.
    • Overflown healing turns into damage barrier, lasting 4s.


 CLINKZ
  • Base armor from 0 to -2; lv1 armor from 4.1 to 2.1.
  • Base mana regen from 0 to 1.
  • Tar Bomb
    • Damage bonus from 15/25/35/45 to 20/30/40/50.
    • Mana cost from 45/50/55/60 to 50/60/70/80.
  • Talents
    • Lv10R "+15 Tar Bomb Bonus Attack Damage" -> "+50 Tar Bomb Impact Damage".


 CLOCKWERK
  • Power Cogs
    • Cogs lifetime from 5/6/7/8s to 6/7/8/9s.
    • Cooldown from 15s to 13s.
  • Hookshot
    • Does lesser stun to secondary targets; Secondary stun duration: 1.0/1.2/1.4s.
    • Main target stun duration from 1.2/1.4/1.6s to 1.5/1.75/2s.
    • Does lesser damage to secondary targets; Secondary damage: 75/150/225.
    • Main target damage from 75/175/275 to 100/20/300.
    • Cooldown from 60/45/30s to 46/28/14s.


 CRYSTAL MAIDEN
  • Base attack damage from 30 to 20.
  • Base attack range from 600 to 550.
  • Base armor from 0 to 1; lv1 armor from 2.6 to 3.6.
  • Base mana regen from 0.5 to 2.
  • Crystal Nova
    • Radius from 425 to 550.
    • Damage from 110/160/210/260 to 90/180/270/360.
    • Cooldown from 11/10/9/8s to 16/14/12/10s.
  • Freezing Field
    • Slow AoE lingers 2s when channeling stops or ends.
  • Crystal Clone
    • Also diverts incoming attacks, including the targeting, to the clone.
    • Mana cost from 50 to 150.
    • Cooldown from 10s to 14s.
  • Talents
    • Lv10L "+125 Crystal Nova AoE" -> "Arcane Aura Provides +250 Mana".


 DARK SEER
  • Base health regen from 1 to 1.25.
  • Vaccum
    • Radius from 325/400/475/550 to 350/425/500/575.
  • Ion Shell
    • 2x damage radius on self.
  • Surge
    • While off cooldown, also passively mitigate incoming movement slow by 0/5/10/15% (calculates additively, ex: 25% MS slow will be reduced to 25/20/15/10%).


 DARK WILLOW
  • Base movement speed from 290 to 295.
  • Bramble Maze
    • New Scepter upgrade - Increases maze lifetime by 10s. Adds 1 additional row of 12 brambles on the outside, and adds a central bramble that can respawn in 4s throughout the maze duration.
  • Shadow Realm
    • New Shard upgrade - Store 2 charges. Reach max damage twice as fast (5s -> 2.5s).
  • Bedlam
    • 1.5x damage against creeps.
    • Not disabled by silence.
  • Talents
    • Lv10L "-2s Shadow Realm CD" -> "-3s Shadow Realm CD".


 DAWNBREAKER
  • Base movement speed from 300 to 305.
  • Celestial Hammer
    • Cooldown from 18/16/14/12s to 12s.


 DAZZLE
  • Base health regen from 0.25 to 0.75.
  • Shadow Wave
    • Also turns overflown healing into stackable damage barrier, lasting 4s separately.


 DEATH PROPHET
  • Base movement speed from 290 to 320.
  • Spirit Siphon
    • Castable from a wider facing angle, from the default 30-degree to 120-degree.
  • Exorcism
    • Spirit movement speed from 525 to 550.
  • Talent
    • Lv20R "Crypt Swarm Applies 50% Slow for 1s" -> "Crypt Swarm Causes 40%/80% MS/Turnrate Slow for 1s".


 DISRUPTOR
  • Thunder Strike
    • When being dispelled, the orb lingers at the ground as if the target dies.
    • Mana cost from 125/130/135/140 to 115/125/135/145.
  • Kinetic Field
    • Mana cost from 70 to 70/80/90/100.
    • Duration from 2.6/3.2/3.8/4.4s to 3.5/4.0/4.5/5.0s.
    • Cooldown from 20/17/14/11s to 18/15/12/9s.
  • Statis Storm
    • Does fixed damage per tick; Same total damage.
  • Talents
    • Lv10L "+10 Thunder Strike Damage per Strike".
    • Lv10R "-3s Kinetic Field Cooldown" -> "-0.5s Kinetic Field Effect Delay".
    • Lv15L "+1.5s Static Storm Duration" -> "+0.3s Thunder Strike Slow Duration"
    • Lv15 R "+250 Glimpse Max Damage"
    • Lv20L "+0.4s Thunder Strike Slow Duration" -> "+3s Static Storm Duration".
    • Lv20R "+2s Kinetic Field Duration" -> "-8s Glimpse Cooldown".
    • Lv25R "+200 Static Storm Radius".
    • Lv25R "-12s Glimpse Cooldown" -> "250 Kinetic Field Proximity DPS (65 Radius)".
      • Kinetic Field does DPS in 65 radius around the fence (in and out).


 DOOM
  • Doom
    • Also deals 1% target max health as damage.
    • Duration from 16s to 12/15/18s.


 DRAGON KNIGHT
  • Breathe Fire
    • Also creates a burning AoE that lasts 2s, dealing 10% of the damage every second.
    • The burning AoE duration will increase by 2s (2s -> 4s) while Elder Dragon Form is active, with the Scorching Breath (Red Dragon) and the Black Dragon both further increase it by 2s (4s -> 6s -> 8s).
    • While Elder Dragon Form is active, increases the damage by 1 level(s) further from the current level.
    • Attack damage reduction from 30% to 20%.
  • Dragon Tail
    • Dragon Form cast range from 400 to 500.
    • While Elder Dragon Form is active, increases the stun duration by 1 level(s) further from the current level.
  • Dragon Blood
    • Also mitigates incoming armor reduction by 3/6/9/12.
    • While Elder Dragon Form is active, increase the health regen, bonus armor, and armor mitigation by 1 level(s) further from the current level.
  • Elder Dragon Form
    • Shard upgrade - Increase the power increment of Elder Dragon Form on Dragon Knight's basic abilities by another level.
    • Mana cost from 50 to 100/150/200.
  • Fireball
    • Shard upgrade no longer grants this ability.


 DROW RANGER
  • Agi per level from 2.9 to 3.0
  • Frost Arrow
    • MS slow from 10/25/40/55% to 10/20/30/40%.
    • Scepter burst MS slow from 40% to 50%.
    • Scepter max stack from 9 to 6.
    • Scepter damage per stack from 18 to 30.
  • Gust
    • Self MS bonus from 10/12/14/16% to 10/15/20/25%.
  • Multishot
    • MS slow duration from 1.25/2/2.75/3.5s to 1.5/2.0/2.5/3.0s.
  • Talents
    • Lv10R "+15% Gust Self Movement Speed" -> "-50 Marksmanship Disabled Radius".


 EARTH SPIRIT
  • Base armor from 0 to 1; lv1 armor from 2.8 to 3.8.
  • Base movement speed from 290 to 295.
  • Boulder Smash
    • Cooldown from 22/18/14/10s to 18/15/12/9s.
  • Rolling Boulder
    • Cooldown from 4s to 5s.
  • Geomagnetic Grip
    • Also advances Stone Remnant recharge timer by 9/12/15/18s when the target Stone Remnant collides with self.


 ELDER TITAN
  • Base attack range from 150 to 175.
  • Echo Stomp
    • Also pull enemies towards the AoE center up to 200 distance over 0.2s.


 EARTHSHAKER
  • Base health regen from 1 to 1.25.
  • Aftershock
    • Also upgraded by Shard for 1.5x damage when triggered via Enchant Totem.


 EMBER SPIRIT
  • Base attack speed from 100 to 110.
  • Base movement speed from 300 to 305.
  • Base mana regen from 0 to 0.3.


 ENCHANTRESS
  • Base health regen from 0.25 to 0.5.
  • Impetus
    • Deals damage over a 0.3s process rather than instantly.
    • Mana cost from 50 to 35/40/45/50.
  • Enchant
    • Hero slow duration from 5s to 4s.
  • Nature's Attendants
    • Also increases self base MS by 15/20/25/30 while active.
    • Wisp count from 8 to 7.
  • Untouchable
    • Additional passive component: If you didn't attack for 3s, causes additional 90/120/150 AS slow to your attacker.
    • Base AS slow from 100/150/200 to 90/120/150.
    • Additional active component: Cast to disarm an enemy for 1.5/2/2.5s, or for 2x duration if their attack type is ranged.
      • Cast range: 600
      • Mana cost: 100/125/150
      • Cooldown: 36/30/24s
  • Talents
    • Lv10L "+30 Movespeed during Nature's Attendants" -> "+0.25s Untouchable Disarm Duration".
    • Lv20R "+65 Untouchable Attack Slow" -> "-1.5s Untouchable Extra Slow Timer".


 ENIGMA
  • Base movement speed from 290 to 285.
  • Base health regen from 0.25 to 1.
  • Midnight Pulse
    • Current health damage increases by 2% per 1s.
    • AoE radius decreases by 5 per 0.1s.
    • Base radius from 650 to 800.
    • AoE duration from 9/10/11/12s to 6/9/12/15s.
    • Cooldown from 40/35/30/25s to 40/34/28/22s.
  • Black Hole
    • Does the pull by default at a lower rate: 30/60/90 distance per second.
    • Scepter pull per second from 175 to 100.


 FACELESS VOID
  • Base mana regen from 0 to 0.25.
  • Time Dilation
    • Cooldown from 28/24/20/16s to 26/22/18/14s.
  • Talents
    • Lv10R "+6 Time Dilation DPS per cooldown" -> "-4s Time Dilation Cooldown".
    • Lv15L "+10% Time Dilation Slow per Cooldown" -> "+15% Time Dilation Base Slow"; Causes 15% MS slow regardless the stack count of Time Dilation.


 GRIMSTROKE
  • Base mana regen from 0 to 0.25.
  • Stroke of Fate
    • Also grants +1% spell amp for every unit hit, lasting 12s separately.
  • Phantom's Embrace
    • Phantom exp/gold bounty from 10/10 to none/20.
    • Cooldown from 36/30/24/18s to 27/24/21/18s.
  • Ink Swell
    • 1.5x MS bonus when applied on self.


 GYROCOPTER
  • Base mana regen from 0 to 0.25.
  • Homing Missile
    • Shard upgrade - Also increase cast range by 450.


 HOODWINK
  • Base movement speed from 310 to 315.
  • Acorn Shot
    • Cooldown from 16/14/12/10s to 16/13/10/7s.
  • Bushwhack
    • Radius from 265 to 290/320/350/380.
  • Talent
    • Lv25L "+135 Bushwhack Radius" -> "Bushwhack Built-In Tree"


 HUSKAR
  • Burning Spear
    • Also increases self MS by 1/2/3/4 flat per Burning Spear attack, lasting 4s together.


 INVOKER
  • Base movement speed from 280 to 285.
  • Base mana regen from 0 to 0.4.


 IO
  • Base armor from 1 to -1; lv1 armor from 3.3 to 1.3.
  • Base movement speed from 320 to 325.
  • Base health regen from 0.25 to 1.25.
  • Base mana regen from 0 to 0.3.


 JAKIRO
  • Base health regen from 0.25 to 0.5.
  • Macropyre
    • Undispellable.
  • Dual Breath
    • Dispellable only by strong dispel if target is affected by Macropyre.
  • Ice Path
    • Stun duration from 1.25/1.5/1.75/2 to 1.5/1.75/2.0/2.25s.
  • Liquid Fire
    • Dispellable only by strong dispel if target is affected by Macropyre.
  • Liquid Frost
    • Dispellable only by strong dispel if target is affected by Macropyre.
  • Talents
    • Lv10L "-10%/10 Dual Breath Attack/Movement Speed Slow" -> "+2s/+0.1s Ice Path Path/Stun Duration".
    • Lv20L "+25 Macropyre Damage" -> "+50% Dual Breath Damage and Range".
    • Lv20R "+0.4s/+0.5s Ice Path Duration/Stun Duration" -> "Store 2 Liquid Fire Charges (Stackable)".
    • Lv25R "+100% Dual Breath Damage and Range" -> "+100 Macropyre DPS".


 JUGGERNAUT
  • Blade Fury
    • Radius from 260 to 300.
  • Blade Dance
    • Additional passive component: Gain bonus attack speed that equals to 6/9/12/15% total movement speed; This bonus ignores movement speed beyond 550.
    • Crit damage from 190% to 170%.
  • Omnislash
    • At the end of the duration, you will exit target by blinking away from it up to 150 distance, to the location of your choice by right-clicking during Omnislash.
  • Swiftslash
    • At the end of the duration, you will exit target by blinking away from it up to 450 distance, to the location of your choice by right-clicking during Swiftslash.
  • Talents
    • Lv10L "+100 Blade Fury Radius" -> "+5% Blade Dance Attack Speed Ratio".


 KEEPER OF THE LIGHT
  • Base mana regen from 0 to 0.25.
  • Illuminate
    • AoE (width) increases by 200 while Spirit Form is active.
  • Blinding Light
    • Cooldown from 25/22/19/16s to 24/21/18/15s.
  • Chakra Magic
    • Self potency multiplier from 1.25x to 1.00x.
    • Also restores 20/40/60/80 mana for self regardless casting on self or others.
  • Spirit Form
    • Also provides 10/20/30% mana cost reduction and 25/50/75% mana loss resistance while active.
  • Recall
    • This spell will always be present in the slot displaying as locked and requiring Spirit Form, which allows teammates to ping this spell.


 KUNKKA
  • Tidebringer
    • Can target torrent AoE (similar to Spin Web is selectable); Doing so also increase the Tidebringer bonus damage by 15/30/45/60.
    • Deals additional 15/30/45/60 damage against targets affected by Torrent.


 LEGION COMMANDER
  • Base movement speed from 330 to 315.
  • Press the Attack
    • Also grants additional Press the Attack movement speed on self using the same value (effectively doubling the potency when self-cast), lasting 1.5s.
    • Castable while on the move and without interrupting existing movement.
  • Moment of Courage
    • 2x proc chance against crit.
  • Duel
    • Also grants the defeated hero a stack of +3/6/9 armor undispellable even by death, lasting for 1x of their respawn time plus 10/20/30s.


 LESHRAC
  • Base movement speed from 325 to 330.
  • Base mana regen from 0 to 0.25.
  • Split Earth
    • Radius from 150/180/210/240 to 210.


 LICH
  • Base attack range from 550 to 500.
  • Base movement speed from 290 to 295.
  • Ice Blast
    • Base damage from 40/80/120/160 to 50/100/150/200.
    • Slow duration from 4s to 3s.
    • Mana cost from 110/120/130/140 to 120/130/140/150.
  • Frost Shield
    • Movement slow from 20/25/30/35% to 15/20/25/30%.
    • Cooldown from 30/25/20/15s to 25/21/17/13s.
  • Sinister Gaze
    • While channeling, also steals target's mana regen and restore by the same percentage.
    • Mana steal percentage from 10% to 10/12/14/16%.
    • Change the source of AoE gaze from Scepter to Shard. No further changes (same AoE and simultaneous casting).
  • Ice Spire
    • Reworked as Scepter upgrade.
    • Cast range from 750 to 1000.
    • Health pip from 5 to 9; Non-hero attacks to destroy from 10 to 18.
    • Also creates a Frost Blast with 1x radius and damage when created. Still has the on death Frost Blast.
    • Will not consume Chain Frost bounce count if bounced by it.
    • If Chain Frost hits Ice Spire and there lacks available target for it to bounce onward, then the orb will linger onto the Spire, damaging it by 1 pip every 3s.
  • Talents
    • Lv10R "+10% Frost Shield Damage Reduction" -> "Sinister Gaze Causes 0.2s Stun After Fear"; Does not require full channel to happen.
    • Lv15R "+0.4s Sinister Gaze Duration" -> "Frost Shield Undispellable".


 LIFESTEALER
  • Rage
    • Self movement speed bonus from 15/16/17/18% to 15/15/15/15%.
    • Also grants unlocked movement speed and additional +30/60/90/120% movement for 3s or until 300 distance traveled normally (excluding forced movement).
  • Talents
    • Lv10L "+12% Rage Movement Speed" -> "+2s/200dist Rage Movement Speed Bonus"


 LINA
  • Base movement speed from 290 to 295.
  • Laguna
    • Instead of setting the current and max stack of Fiery Soul stack to 10, increases max stack by 3 and gives 6/8/10 stacks.
  • Flame Cloak
    • Instead of setting the current and max stack of Fiery Soul stack to 7, increases max stack by 3 and gives 3 stacks.
    • Duration from 8s to 10s
    • Cooldown from 25s to 22s.


 LION
  • Base movement speed from 290 to 300.
  • Hex
    • Mana cost from 125/150/175/200 to 100/130/150/170.
    • Cooldown from 24/20/16/12s to 21/18/15/12s.
  • Mana Drain
    • Mana per second from 20/40/60/120 to 20/40/80/140.
    • No longer gives Magic Stick charges.
  • Finger of Death
    • Gains a stack of damage increment by killing via any way. Killing or assisting via Finger of Death gives 2 stacks.
    • Damage increment per stack from 40 to 20.
  • Talents
    • Lv10R "+10% Mana Drain Slow" -> "Mana Drain Does 25 DPS".


 LONE DRUID
  • Int per level from 2 to 3.
  • Base health regen from 0.25 to 0.5.
  • Summon Spirit Bear
    • Mana cost from 75 to 75/150/225/300.
    • Bear base health regen from 5/6/7/8 to 4/6/8/10.
    • Bear base mana from 300 to 125/250/375/500.
    • Bear base mana regen from 0.5 to 1/2/3/4.
  • Demolish
    • No longer provides 33% magic resistance.
  • Savage Roar
    • Mana cost from 50 to 60.
    • Also grants 10/15/20/25% movement speed lasting 4s for the caster and other commandable units within 900 radius.
    • Shard upgrade - No longer grants 20% bonus movement speed.
    • Shard upgrade - Also increases buff duration by 2s (4s -> 6s).
    • Shard upgrade - Attack speed bonus from 40 to 60.
  • Talent
    • Lv10L "+25 Spirit Bear Movement Speed" -> "+4 Spirit Bear Armor"
    • Lv10R "+200 Health" -> "+40 Attack Speed during True Form".
    • Lv15L "+8 Spirit Bear Armor" -> "+40 Spirit Bear Attack Damage".
    • Lv15R "-8s Savage Roar Cooldown" -> "-6s Savage Roar Cooldown".


 LUNA
  • BAT from 1.7 to 1.8.
  • Base movement speed from 325 to 350.
  • Base health regen from 0.5 to 1.0.
  • Moon Glaives
    • Shard damage reduction from 25% to 15%.
  • Lunar Blessing
    • Attack damage bonus from 3/9/15/21 to 6/12/18/24.


 LYCAN
  • Summon Wolves; rename to Wolf Pack
    • Also increases self attack speed by 6/8/10/12 per non-hero unit under your command within 600 radius around you. Counts Lycan Wolves as 2 units each.


 MAGNUS
  • Base health regen from 0.5 to 0.75.
  • Reverse Polarity
    • Additional passive component: Mitigate incoming AS slow by 30/60/90 and gain bonus attack damage that equals 1x of the mitigated amount.


 MARCI
  • Rebound
    • 1.5x cast range, leap range, and leap travel speed during Unleash.
  • Sidekick
    • Also heals target 60/100/140/180 health when applying and reapplying.


 MARS
  • Base movement speed from 310 to 285.
  • Agi per level from 1.7 to 1.6.
  • Base health regen from 0.25 to 0.75.
  • Base mana regen from 0.5 to 0.75.
  • Spear of Mars
    • Fully pierces debuff immunity.
    • Mana cost from 100/110/120/130 to 100/115/130/145.
  • God's Rebuke
    • Does 2x slow duration when hitting enemies in the back.
    • Cooldown from 16/14/12/10s to 16/13/10/7s.
  • Bulwark
    • While toggled on, enemy proc chances are halved against you.
    • Self MS slow while toggled on from 18% to 15%.
  • Arena of Blood
    • Also hastes you while inside the arena.
  • Talents
    • Lv10R "+100 God's Rebuke Distance" -> "-1.5s God's Rebuke Cooldown".
    • Lv15R "-4s God's Rebuke Cooldown" -> "+10% Bulwark Front Damage Reduction".
    • Lv20R "+12%/+6% Bulwark Front/Side damage reduction" -> "+50% God's Rebuke Crit".
    • Lv25R "God's Rebuke +65% Crit" -> "Arena Of Blood Pierce Debuff Immunity".


 MEDUSA
  • Base movement speed from 275 to 280.
  • Stone Gaze
    • Gaze duration from 5.0/5.5/6.0s to 5.0/6.0/7.0s.


 MEEPO
  • Earthbind
    • Root duration from 2s to 2.2s.
  • Ransack
    • Potency increases by 3/6/9/12 against units affected by Earthbind.
  • Divided We Stand
    • Magic resistance bonus increases by 5% per stack of Megameepo.


 MIRANA
  • Base movement speed from 290 to 300.
  • Base mana regen from 0.4 to 0.65.
  • Sacred Arrow
    • Cast time from 0.5 to 1.
    • Min stun from 0.01s to 0.5s.
    • Projectile speed from 900 to 1500.
    • Scepter upgrade - Also reduces cast time by 0.25s.
    • Mana cost from 90 to 90/110/130/150.
  • Leap
    • Buff duration from 4s to 1.5/2.0/2.5/3.0s.
    • Mana cost from 40 to 30/40/50/60.
    • Charge replenish time from 52/44/36/28s to 36/30/24/18s.
  • Moonlight Shadow
    • MS bonus from 9/12/15% 6/12/18%.
    • Cooldown from 140/120/100s to 130/110/90s.
  • Talents
    • Lv15L "+80 Leap Attack Speed" -> "+1s Leap Buff Duration".


 MONKEY KING
  • Base movement speed from 300 to 305.
  • Wukong's Command
    • Duration from 13s to 14/15/16s.


 MORPHLING
  • Adaptive Strike (Agility)
    • Base damage from 55/65/75/85 to 60/80/100/120.
  • Adaptive Strike (Strength)
    • Min stun duration from 0.5s to 0.75s.
  • Attribute Shift
    • On full agi, gain 75/150/225/275 bonus attack range.
    • On Full str, gain 10/20/30/40% magic resistance.


 MUERTA
  • Dead Shot
    • Dynamically increases cast range by 100/200/300/400 when targeting ethereal units.
  • Pierce The Veil
    • Also grants a consumable buff that raises Gunslinger proc chance to 100% for 1 attack, lasting 1x of the Pierce the Veil duration and is stackable (Refresher Orb); Proc chance beyond 100% still functions and could lead to an extra attack, which will prioritize another hero.


 NAGA SIREN
  • Ensnare
    • Cast range from 500/525/550/575 to 575/600/625/650.
  • Rip Tide
    • Radius from 300 to 325.
  • Song of the Siren
    • Also pauses the lifetime of caster's illusions.


 NATURE'S PROPHET
  • Base attack range from 620 to 600.
  • Base health regen from 0.25 to 1.25.


 NECROPHOS
  • Base armor from 2 to 1; lv1 armor from 4 to 3.
  • Base health regen from 0.25 to 1.


 NIGHT STALKER
  • Base movement speed from 295 to 300.
  • Base mana regen from 0 to 0.5.
  • Attack point/backswing from 0.55/0.55 to 0.5/0.5.
  • Void
    • Cast range from 525 to 550.


 NYX ASSASSIN
  • Base movement speed from 310 to 315.
  • Base health regen from 2 to 3.
  • Spiked Carapace
    • Also gives +20/30/40/50 attack damage while active.
  • Vendetta
    • Max mana burn from 50% to 30/40/50%.
  • Talents
    • Lv15R "+0.5s Spiked Carapace Reflect Duration" -> "+0.4s Spiked Carapace Stun Duration"
    • Lv20R "+0.45s Spiked Carapace Stun Duration" -> "+1s Spiked Carapace Active Duration"


 OGRE MAGI
  • Base health regen from 1.5 to 1.75.
  • Base mana regen from 0 to 0.15.
  • Fire Blast
    • Damage from 70/130/190/250 to 70/140/210/280.
  • Ignite
    • Projectile speed from 1000 to 1100.
  • Bloodlust
    • Cast range from 600 to 650.
  • Fire Shield
    • Cast range from 600 to 650.


 OMNIKNIGHT
  • Purification
    • Cast range increases by 25/50/75/100 for every buff you have.
  • Heavenly Grace; Ability rework.
    • Stores 1/2/3/4 charges and can cast again on the same target, with all bonuses being fully stackable. Each cast applies a basic dispel, or a strong dispel when the target is already affected.
    • Base str bonus from 7/14/21/18 to 7/8/9/10.
    • Base health regen from 8/12/16/20 to 7/8/9/10.
    • No longer grants 3/4/5/6 str and 3/4/5/6 health regen per debuff.
    • Mana cost from 95/105/115/125 to 60/70/80/90.
    • Replace 26/22/18/14s cooldown with 20/18/16/14s replenish time.
  • Hammer of Purity
    • Additional passive component: Gain a stacking +5/10/15/20 base attack damage every time you buffed and/or dispelled debuff for allied heroes (including yourself), up to no limit, lasting 12s together.
    • Main attack damage as damage from 60/80/100/120% to 70/80/90100%.
    • Base damage from 50/75/100/125 to 25/50/75/100.
  • Guardian Angel
    • Caster has a special variant of Guardian Angel buff that's undispellable.
  • Talents
    • Lv15R "-2s Purification Cooldown" -> "+100 Purification Damage/Heal".
    • Lv20R "+3 Heavenly Grace Str/HP Regen per Debuff" -> "+20% Status Resistance".
    • Lv25R "+160 Purification Damage/Heal" -> "+2 Heavenly Grace Charges".


 ORACLE
  • Base health regen 0.5 to 1.25; lv1 health regen from 2.25 to 3.
  • Base attack range from 620 to 600.
  • Attack projectile speed from 900 to 1200.
  • Fortune's End
    • Deals 1.5x damage against damage barrier.
  • Lv10R talent "+0.5 Fortune's End Duration" -> "-1.5s Fate's Edict Cooldown".


 OUTWORLD DESTROYER
  • Astral Imprisonment
    • Also allows ally projectiles to hit the imprisoned unit.
    • Also negates/consumes enemy projectiles (it hits the prison for no effect), including projectiles like Meat Hook.


 PANGOLIER
  • Base movement speed from 295 to 300.
  • Swashbuckle
    • Castable from a wider facing angle, from the default 30-degree to 360-degree.
    • Slash range from 1000 to 800.
  • Shield Crash
    • Shield Crash sets its base cooldown to 3s during Rolling Thunder.
  • Rolling Thunder
    • Active duration from 10s to 10/12/14s.
    • Also loses 1.0s rolling duration per enemy hero hit.
    • Cooldown from 80/75/70 to 75/70/65s.
  • Talents
    • Lv10L "+250 Swashbuckle Slash Range" -> "+50 Swashbuckle Slash Width".
    • Lv15L "+3s Rolling Thunder Duration" -> "-0.3s Rolling Thunder Duration Loss Per Hero Hit".
    • Lv15R "3s Shield Crash CD in Ball" -> "+1.5s Shield Crash Slow Duration".
    • Lv20R "+15 Swashbuckle Damage" -> "+8% Lucky Shot Proc Chance".


 PHANTOM ASSASSIN
  • Turn rate from 0.8 to 0.9.
  • Stifling Dagger
    • Stores and consumes the crit chance on cast. The projectile glows red if it's going to crit.
  • Coup De Grace
    • Additional active component: Target an enemy to deal an instant-attack with guaranteed proc of Coup De Grace, then making that target immune from both the passive and active proc for 18/15/12s.
      • Cast range: 100% of self attack range plus 50.
      • Mana cost: 25
      • Cooldown: 0.5s
      • Proc prevention: 18/15/12s
      • Doesn't trigger spell block or spell reflection.
      • Doesn't give Magic Stick charges.
    • Passive proc chance from 17% to 15%.
    • Stifling Dagger proc chance from 37% to 30%.


 PHANTOM LANCER
  • Base attack range from 150 to 160.
  • Phantom Lance
    • Cast range from 600/650/700/750 to 700/750/800/850.


 PHOENIX
  • Base health regen from 2 to 3.
  • Icarus Dive
    • DPS from 15/35/55/75 to 25/50/75/100.
    • Also causes additional 100% movement slow upon impact, lasting 1s.
  • Fire Spirits
    • AS slow from 65/90/115/140 to 50/75/100/125.


 PRIMAL BEAST
  • Turn rate from 0.6 to 0.4.
  • Base health regen from 0.25 to 1.
  • Rock Throw
    • Cooldown from 25s to 18s.


 PUCK
  • Turn rate from 0.9 to 1.0.
  • Phase Shift
    • Also heals self for 25/50/75/100.
  • Talents
    • Lv10L "+0.75s Waning Rift Silence Duration" -> "+50 Phase Shift Self Heal".


 PUDGE
  • Base health regen from 1.75 to 2.75.
  • Meat Hook
    • Also refunds 50% mana cost when hitting allied unit.


 PUGNA
  • Nether Blast
    • 1.5x damage against illusions.
  • Decrepify
    • Also causes enemy illusion to lose 2/4/6/8s lifetime.


 QUEEN OF PAIN
  • Base mana regen from 0 to 0.25.
  • Shadow Strike
    • No longer creates vision cell upon cast.
  • Scream of Pain
    • Projectile speed from 900 to 1500.
    • Radius from 600 to 300/400/500/600.
    • Mana cost from 100/110/120/130 to 80/100/120/140.
    • Cooldown from 7s to 6.5s.


 RAZOR
  • Base movement speed from 280 to 285.
  • Base attack range from 475 to 500.
  • Static Link
    • Mana cost from 65 to 80.


 RIKI
  • Blink Strike
    • Also inflicts 10/30/50/70% turn rate reduction during the slow duration.


 RUBICK
  • Base movement speed from 290 to 300.
  • Base mana regen from 0.5 to 1.0.



 SAND KING
  • Base movement speed from 290 to 300.
  • Burrow Strike
    • Spike radius from 150 to 175.


 SHADOW DEMON
  • Base movement speed from 290 to 295.
  • Base mana regen from 0 to 0.25.
  • Disruption
    • Also, when banishing enemy, pauses their debuff duration.
  • Demonic Cleanse
    • 2x healing for self.


 SHADOW FIEND
  • Turn rate from 0.9 to 1.0.
  • Base mana regen from 0.3 to 0.55.


 SHADOW SHAMAN
  • Base health regen from 1 to 1.5.
  • Ether Shock
    • Scepter upgrade - Spawn 1 Serpent Ward at the location of each target, lasting 10s.
  • Hex
    • Scepter upgrade - Spawn 3 Serpent Wards around the target 2 times at the beginning and the end of hex, lasting 16s each time.
    • Mana cost from 125/150/175/200 to 105/135/155/175.
    • Cooldown from 24/20/16/12s to 21/18/15/12s.
  • Shackle
    • Scepter upgrade - Spawn 1 Serpent Ward at target's location per 0.5s channeled, lasting 12s together.
    • No longer upgraded by Shard.
  • Mass Serpent Wards
    • Wards BAT from 1.5 to 1.7.
    • Wards gain a stack of +10/20/30 attack speed per 2 ally Serpent Wards within their attack range.
    • Shard upgrade rework - Once every 10s or as long as Shadow Shaman is within their attack range, Wards gain split attack to attack 1 additional target.


 SILENCER
  • Base armor from 0 to 1; lv1 armor from 3.6 to 4.6.
  • Last Word
    • Also triggered by spell usage in 3s prior to the cast of Last Word.
  • Global Silence
    • Mana cost from 300/450/600 to 250/350/450.


 SKYWRATH MAGE
  • Base mana regen from 0 to 0.25.
  • Arcane Bolt
    • Cast range from 875 to 875/950/1025/1100.


 SLARDAR
  • Base health regen from 0.5 to 0.75.
  • Guardian Sprint
    • Scepter status resistance from 40% to 35%.
    • Cooldown from 29/25/21/17s to 27/23/19/15s.
  • Slithereen Crush
    • Radius from 350 to 375.
  • Corrosive Haze
    • Haze puddle radius from 100 to 125.
  • Lv10R talent "-3s Guardian Sprint Cooldown" -> "+50 Melee Attack Range".


 SLARK
  • Base movement speed from 300 to 305.
  • Base health regen from 1.75 to 2.
  • Base mana regen from 0 to 0.25.
  • Shadow Dance
    • Lasts 1/2/3s longer during nighttime.


 SNIPER
  • Headshot
    • Guarantee proc against targets that didn't move or change position for 2.5s.
    • AS slow from 100 to 60.
    • MS slow from 100% to 75%.
  • Assassinate
    • Can cast without breaking existing invisibility, but the given invis will be temporary revealed for 4/3/2s.


 SNAPFIRE
  • Base health regen from 0.75 to 1.
  • Scattergun Blast
    • Point-blank damage multiplier from 1.5x to 1.7x.
  • Snapfire Cookie
    • Also gives +20% MS for 2s after landing.


 SPECTRE
  • Base movement speed from 290 to 285.
  • Base mana regen from 0 to 0.75.


 SPIRIT BREAKER
  • Charge of the Darkness
    • Greater Bash hits at caster's location upon charge impact, instead of at target's location.
    • Bash radius from 300 to 250.
  • Nether Strike
    • Banished/hidden unit will leave behind a sub-unit that can be selected/targeted with Nether Strike, and Nether Strike can target a banished target to knock them out of the banished status (as if it ends premautrely) if the banish is sourced from caster's enemy. Nether Strike will not be cancelled if an enemy target becomes banished/hidden midway through its cast-time.
    • Ditto, if the banish is sourced from caster's ally, Nether Strike will inflict damage piercing any invulnerability the banish may provide, not ending the banish prematurely and the target will be seamlessly stunned.


 STORM SPIRIT
  • Base movement speed from 285 to 290.
  • Overload
    • Additional active component: Activate to duplicate 100% of your current mana regen and received mana for 4/6/8/10s, storing them in an extra mana pool that's similar to Soul Ring. During this time and for 4/6/8/10s afterwards, this mana capacity shares 50% of your mana expense and loss, while inducing 30% movement slow on yourself. Cooldown: 80/70/60/50s.
    • Shard upgrade - Reworked. No longer grants the active Electric Rave component, but enables Overload to gain up to 2 stacks by casting abilities 2 times; Each attack consumes 1 stack.
  • Electric Vortex
    • Scepter upgrade - Also affects self and nearby ally heroes, granting Electric Rave for 2x the Electric Vortex pull duration. Electric Rave increases attack speed and grants 1 Overload attack.
    • Scepter upgrade - Also reduces cooldown by 2s.
    • Electric Rave AS bonus from 40 to 80.


 SVEN
  • Base movement speed from 325 to 305.
  • Storm Hammer
    • Cast range from 600 to 625; Scepter cast range bonus from 350 to 375.
  • Great Cleave
    • Additional active compoent: After a 0.5s windup, cleave forward then disarm self for 2s. Disabled by both silence and disarm.
      • Mana cost: 20
      • Cooldown: 12/10/8/5s
    • Provided strength from 2/4/6/8 to none.
  • Warcry
    • Active radius from 700 to 750.
    • Cooldown from 35/30/25/20s to 30/25/20/15s.
    • Mana cost from 30/35/40/45 to 35/40/45/50.
  • God's Strength
    • Also gives 15/30/45% cleave while active.
  • Talents
    • Lv10R "+3s Warcry Duration" -> "-1s Great Cleave Active Cooldown".


 TECHIES
  • Base movement speed from 300 to 285.
  • Base health regen from 0.25 to 0.5.
  • Base mana regen from 1 to 1.25.
  • Reactive Tazer
    • Radius from 400 to 450.
  • Proximity Mine
    • Cooldown from 19/17/15s to 17/15/13s.


 TEMPLAR ASSASSIN
  • Base attack range from 200 to 220.
  • Meld
    • Armor reduction from 5/6/7/8 to 6/7/8/9.
  • Trigger Trap
    • Not disabled by silence.
  • Talents
    • Lv10L "+110 Psionic Trap Damage" -> "+60 Psionic Trap Initial Damage"; Does initial damage that doesn't require charge-up.


 TERRORBLADE
  • Base attack speed from 110 to 130.
  • Reflection
    • Duration from 5s to 6s.
  • Sunder
    • Also heals self 100/200/300 health.


 TIDEHUNTER
  • Base health regen from 0.25 to 0.5.
  • Anchor Smash
    • Radius from 375 to 400.
  • Ravage
    • Radius from 1250 to 1450.
    • Also affects buildings (damage and stun) except Fountain.


 TIMBERSAW
  • Base attack damage from 7‒11 to 11‒15.
  • Whirling Death
    • Radius from 325 to 375.
    • Cooldown from 7.5/7.0/6.5/6.0s to 6.0s.


 TINKER
  • Base mana regen from 0.75 to 1.5.
  • Laser
    • Damage from 75/150/225/300 to 80/160/240/320.
  • Defense Matrix
    • Cooldown from 15s to 15/14/13/12s.
  • Rearm
    • Also dispels disarm for self.


 TINY
  • Base movement speed tom 285 to 290.
  • Base mana regen from 0 to 0.5.
  • Toss
    • Also causes 20% MS slow after landing, lasting 2s; Does not affect tossed ally.



 TREANT PROTECTOR
  • Base movement speed from 280 to 270.
  • Base health regen from 0.25 to 4.
  • Nature's Grasp
    • Additional passive component: Regular attack causes 20/25/30/35 AS slow and 20/25/30/35% MS slow, lasting 1.5s.
    • Active movement slow from 25/30/35/40% to 20/25/30/35%.
    • Active also causes 20/25/30/35 AS slow.
  • Leech Seed
    • Healing per pulse from 20/35/50/65 to 15/30/45/60.
    • Does 1.5x healing for self.
  • Living Armor
    • When self cast, caster receives a special variant that's undispellable.
  • Overgrowth
    • Radius from 800 to 850.


 TROLL WARLORD; Hero rework.
  • Base attack range from 500 to 525.
  • 1 - Berserker's Rage
    • Melee mode armor from 4/5/6/7 to 2/3/4/5.
    • While active, cause Whirling Axes to deal 1.5x damage.
  • 2 - Whirling Axes
    • No longer has 2 variants regardless how it's accessed and used.
    • Store 1/2/3/4 cast charges, cast to hurl 2 axes whirling around you for 2s (similar to the old melee variant), repeatedly hitting enemy units that come to collision. Cast again while already active to add a pair of axes whirling on the outside to increase AoE reach while refreshing the whirl duration of previous axes.
    • For having 1/2/3/4 stacks active, the ability also affects self with 5/15/25/35% attack miss chance and grants 5/15/25/35% evasion.
    • Each hit of whirling axe deals 10/15/20/25 magic damage and slows MS by 15% for 0.6/0.9/1.2/1.5s.
    • Inner pair of axes travel faster and outer pair of axes travel slower. Full rotation time is 0.5s with the first pair closest to you, and is 0.5s longer per subsequent pair, up to 2s for the 4th stack.
      • Which is to say, the 1st/2nd/3rd/4th pair of axes could hit a stationary target twice per 0.5/1/1.5/2s or roughly 8/6/4/2 hits over the 2-second whirling process assuming no additional hits from the duration refresh.  
    • Mana cost from 60/50 for ranged/melee variant, to 80.
    • Cooldown from both at 9s to 1s,charge replenish time from none to 14/12/10/8s.
  • 3 - Rampage; rename to Rage Attacker
    • From Shard ability to the 3rd basic ability.
    • Gains 1 stack of +6/8/10/12 attack damage per regular attack (hit or miss) taken from enemy heroes of opposite attack type, up to 4/6/8/10 stacks, lasting 6/9/12/15s together. Also gains 1/2 stack(s) for missing a ranged/melee attack.
  • U - Troll Warfare
    • New Ultimate. Target 2 heroes, an ally and an enemy, after a brief 0.75s delay, put them in a trance where they are forced to attack each other for 6/7/8s or until 10/20/40 attacks happened between them; Self-cast to automatically select the closest enemy hero and yourself.

      Under this trance, participants are constantly silenced and muted, and gain 35% miss chance, 70% lifesteal, 80/160/240 attack speed, 1.5x attack speed bonus, and phase movement; They will also be dealt with a 2s disarm at the start.
      • Cast range: 650
      • Mana cost; 125
      • Cooldown: 80/70/60s
    • Scepter upgrade: Unsilence and unmute the ally. Reduce attack modifier proc chances (if any) on the enemy by 0.5x.
  • 4 - Fervor; Ability rework.
    • From the 3rd basic ability to Shard ability.
    • Gain 1 stack of +30 attack speed for every enemy hero (including creep-hero), tower, or Roshan that's attacking you with regular attacks, up to 10 stacks, lasting 4s separately. A stack is gained as soon as the attack action begins.
  • Talents
    • Lv10R "+2s Whirling Axes Debuff Duration" -> "+15 Whirling Axes Damage".
    • Lv15L "+90 Whirling Axes Damage" -> "+2 Mana Regen per Rage Attacker Stack".
    • Lv15R "+5 Fervor Attack Speed" -> "+10% Whirling Axes Slow".
    • Lv20L "+10 Berserker's Rage Armor" -> "Missed Melee Attack Cleave for 50%".
    • Lv20R "+20% Battle Trance Movement Speed" -> "50% Missed Ranged Attacks Hit Others".
      • Targets the closest unit; Prioritize heroes; Can target towers and wards.
    • Lv25L  "Battle Trance Strong Dispels" -> "Rage Attacker Aura (900 Radius)".
      • Rage Attacker counts from allied heroes within 900 radius provided they match your current attack type, and shares full effect with them.


 TUSK
  • Base health regen from 1 to 1.25.
  • Tag Team
    • Buff duration paused while Snowball is active.
  • Warlus Punch
    • Also crits 50/100/150% from target's total attack damage.


 UNDERLORD
  • Base movement speed from 290 to 285.
  • Base health regen from 0.25 to 0.75.
  • Fire Storm
    • Wave count from 6 to 6/7/8/9.
  • Pit of Malice
    • Pit duration from 12s to 12/13/14/15s.
  • Fiend's Gate
    • Additional passive component: If you're within 300/600/900 range from either side, any aura you have will apply on the other side. Does not make the aura stack this way even if it's stackable.
  • Talents
    • Lv15R "+75 Pit of Malice AoE" -> "+100 Pit of Malice AoE".


 UNDYING
  • Soul Rip
    • Mana cost from 110 to 100.
    • Cooldown from 18/14/10/6s to 15/12/9/6s.
  • Tombstone
    • Shard upgrade - While being bunkered by the caster, reduce zombie spawn interval by 50%.
  • Flesh Golem
    • Also knocks up nearby enemeis for 1s and stunning them for 1.1/1.3/1.5s.
      • Radius: 300



 URSA
  • Overpower
    • AS bonus from 400 to 200/300/400/500.
    • Attack count from 3/4/5/6 to 4/5/6/7.
  • Fury Swipes
    • Additional active component: Target a tree, destroy it.
      • Cast range: 150
      • Cooldown: 8/6/4/2s.
  • Enrage
    • Castable while disabled by default.
    • Damage resistance from 80% to 50%.
    • Active duration from 4/4.5/5s to 3/4/5s.
    • Cooldown from 70/50/30s to 60/40/20s.
    • Scepter upgrade - Also pauses the active duration while stunned or asleep.
  • Talents
    • Lv20L "+10 Fury Swipes Damage" -> "+20% Enrage Damage Resistance".


 VENGEFUL SPIRIT
  • Base attack range from 400 to 450.
  • Magic Missile; Ability rework.
    • The missile will be soft-launched where it would first suspend at the point of release for 0.8s before the actual chase. Also, when the missile is disjointed, it will rejoint itself after the same soft-launch delay, but this can only happen 1 time(s) per cast.
    • Cast range from 650 to 575/675/775/875.
  • Wave of Terror
    • Attack damage reduction from 10/15/20/25% to none.
    • Debuff duration from 8s to 15s.
  • Vengeance Aura
    • For each point of armor reduction on self or affected ally hero, additively increase the potency by 2%.
    • Base bonus damage from 10/16/22/28% to 10/15/20/25%.
  • Nether Swap
    • Also roots enemy for 1/2/3s.
    • Enemy damage from 50/50/50 to 60/120/180.
  • Talents
    • Lv10L "+125 Magic Missile Cast Range" -> "+2 Magic Missile Rejoint(s)".


 VENOMANCER; Hero rework.
  • Base armor from 0 to -2; lv1 armor from 4 to 2.
  • Base movement speed from 280 to 285.
  • Base attack range from 450 to 475.
  • Venomous Gale
    • Dispellable only by strong dispel if target is within caster's attack range plus 50.
    • MS slow from 50% to 30%.
    • Also causes additional 20% movement slow upon impact, lasting 2s.
  • Poison Sting
    • Dispellable only by strong dispel if target is within caster's attack range plus 50.
    • DPS increases by 4/8/12/16 per attack from Venomancer, and by 1/2/3/4 per attack from Plague Ward, up to +12/24/36/48; Duration refresh per stack.
    • Base DPS from 8/16/24/32 to 10/14/18/22.
    • Base MS slow from 8/10/12/14% to 4/6/8/10%.
    • Duration from 6/9/12/15s to 4/6/8/10s.
  • Plague Ward
    • Plague Ward's Poison Sting instead of doing 0.5x damage of 8/16/24/32, it does full damage.
    • Plague Ward attack range from 500 to 475.
    • Plague health from 120/230/340/450 to 150/250/350/450.
    • Plague Ward lifetime from 40s to 15/25/35/45s.
    • Plague Ward exp bounty from 20/25/30/35 to 10/15/20/25.
  • Noxious Plague
    • Also causes 10/15/20% healing and health regen reduction to the primary target.
  • Talents
    • Lv10L "+20% Poison Sting Health Regen Reduction" -> "+10% Poison Sting Slow".
    • Lv10R "-5s Venomous Gale CD" -> "+100 Venomancer and Plague Ward Attack Range".
    • Lv15L "+8% Poison Sting Slow" -> "-7s Venomous Gale CD".
    • Lv15R "-1 Plague Ward Cooldown" -> "+45s Plague Wards Lifetime".
    • Lv20R "+1.5% Noxious Plague Max HP Damage" -> "+8s Poison Sting Duration".
    • Lv25L "Noxious Plague Aura reduces 200 Attack Speed" -> "Super Noxious Plague".
      • Enable secondary Noxious Plague debuffs to cause further spread as well as reinfection. Further spread occurs the same way (at the end of duration and when the target dies). For an already infected target to be infected again, there needs to be 20 units around them, counting Venomancer as 4 units, each Plague Ward as 1, and each infected hero as 4; The aura of their fountain reduces all counting by half.
    • Lv25R "2.5x Plague Ward HP/Damage" -> "+3% Noxious Plague Max HP Damage".


 VIPER
  • Base movement speed from 275 to 280.
  • Poison Attack
    • Mana cost from 24 to 20.
    • Magic resistance reduction per stack from 4/6/8/10% to 1/2/3/4%.


 VISAGE
  • Base movement speed from 285 to 300.
  • Base mana regen from 0 to 0.15.
  • Grave Chill
    • Cooldown from 17/15/13/11s to 16/14/12/10s.
  • Soul Assumption
    • Max charge count from 3/4/5/6 to 2/3/4/5.
    • Damage per charge from 70 to 80.
  • Gravekeeper's Cloak
    • Grants flying movement if having >3 layers.
    • Shard active also causes 1.2s stun in 375 radius.
  • Summon Familiar
    • Familiar vision range from 400 to 250.
    • Familiars gain bonus attack damage that equals to 100% of your reduced attack damage.
    • Each present Familiar not under Stone Form reduces your total attack damage by 10%.
  • Silent as the Grave
    • Not disabled by silence.
  • Talents
    • Lv10L "+6 Visage and Visage Familiars Attack Damage" -> "+60 Soul Assumption Base Damage"; From 20 to 80.
    • Lv10R "-3s Grave Chill Cooldown" -> "+2s Grave Chill Duration".
    • Lv15R "+2s Grave Chill Duration" -> "+5% Familiars Attack Damage Transfer".
    • Lv20R "+25 Soul Assumption Damage per Charge" -> "-1 Gravekeeper's Cloak Fly Threshold".


 VOID SPIRIT
  • Base movement speed from 290 to 295.
  • Aether Remnant
    • Castable from a wider facing angle, from the default 30-degree to 120-degree.
    • Castable while on the move and without interrupting existing movement.
  • Resonant Pulse
    • Radius from 500 to 550.
  • Astral Step
    • Self cast to repeat the same target direction and distancing of previous cast. If the first time casting this spell is self-cast, target 1500 distance behind.


 WARLOCK
  • Shadow Words
    • Not disabled by silence.
    • Castable without interrupting channel.
    • Cooldown from 14s to 15/14/13/12s.
  • Upheaval
    • Leashes enemies within 150 radius at the AoE center.
    • DPS from 10 to 12.
    • Mana cost from 70/80/90/100 to 105/120/135/150.


 WEAVER
  • Projectile speed from 900 to 500.
  • Base movement speed from 275 to 290.
  • Shukuchi
    • Active duration from 4s to 3.5s.
  • Time Lapse
    • Also creates a reference of where you will arrive.
      • Time lapse reference is a sub-unit that's only visible to you.
    • Scepter upgrade - Also casts Shukuchi after Time Lapse teleportation.
  • Talents
    • Lv25R "-2.5s Shukuchi Cooldown" -> "-3s Shukuchi Cooldown".


 WINDRANGER
  • Base attack speed from 90 to 100.
  • Base movement speed from 290 to 300.
  • Base attack damage from 5‒11 to 1‒7; lv1 attack damage from 45‒51 to 41‒47.
  • Shackle Shot
    • Also deals 20% movement slow for 2s after the stun.
  • Power Shot
    • Deal 25/50/75/100 more damage to the first target hit.


 WINTER WYVERN
  • Base health regen from 0.25 to 0.75.
  • Splinter Blast; Ability rework.
    • From target unit to target point. No longer launches secondary projectile, instead, the primary projectile will explode in 1s after reaching target, hitting all enemies 100 distance away from the AoE center (not affecting enemies within 100 radius at the center).
    • Primary projectile speed from 750 to 1000.
    • Movement slow duration from 4s to 1.5/2.0/2.5/3.0s.
    • Mana cost from 105/120/135/150 to 85/100/115/130.
    • Cooldown from 7s to 10/9/8/7s.
  • Cold Embrace
    • Base health per second from 40/45/50/55 to 30/50/70/80.
    • Max health heal per second from 2.25/3/3.375/4.5% to 1/2/3/4%.
    • Mana cost from 50/60/70/80 to 40/60/80/100.
  • Winter's Curse
    • Secondary targets temporarily ignores attack speed reduction and disarm.


 WITCH DOCTOR
  • Base mana regen from 0 to 0.5.
  • Paralyzing Cask
    • Alternative cast: Increase the bounce count to 2x, however, the projectile also stuns the caster upon launch and includes the caster as applicable bounce target.


 WRAITH KING
  • Base mana regen from 0 to 1.
  • Wraithfire Blast
    • Cast range from 525 to 650.
    • Cast time from 0.35+0.5 to 0.2+0.5.
    • Impact damage from 75/90/105/120 to 75/100/125/150.
  • Vampiric Spirit
    • 2x lifesteal from crit.
  • Mortal Strike
    • Also inflicts -2/4/6/8 armor for 0.5s.


 ZEUS
  • Base mana regen from 0 to 0.5.





NEW HEROES

 BLADE SPIRIT
  • "Attempting to prove that itself, too, has as much worth as other Spirits to transcend from mere abstract, the Blade Spirit befell onto the lead dancer of an exotic troupe renowned among wild elves, for her look is as flamboyant as her skills are piercingly exquisite, perfect for demonstrate blades beyond their cutting edge.

    However, the embodiment of blades is not all benign for the elven surrogate as the Blade Spirit itself is intolerant and harsh. Anything and everything it deems unfit with its image, from the savanna-adapted attire to other members of the troupe, have all met the mean end of the blades. With it being long in elf history since some of them had to band close together to survive as outliers of the World Tree, Ingrid knew her newfound abilities were as sharp as they were dangerous to the folks, so her solo career began.

    It took many many human years for the symbiosis to assimilate and finally frequent the center stage again, this time over at the field of battle, where the waltzing blades are praised for piercing the minds of audiences and foes, and cheered as the hero of the savanna."
  • Str hero, ranged. Attack projectile behaves similar to Razor's.
  • Stats
    • Str: 22 base +2.8 per level.
    • Agi: 24 base +3.0 per level.
    • Int: 19 base +1.9 per level.
    • BAT: 1.6
    • Attack point/backswing: 0.3/0.7
    • Base attack range: 350
    • Base attack damage: 32-23 (54-55 at lv1)
    • Base attack speed: 120
    • Base movement speed: 305
    • Base armor: -8 (-4 at lv1)
    • Base health regen: 1.75
    • Base mana regen: 0.45
    • Turn rate: 1.1
  • 0 - Blade Avatar
    • Innate passive - Gain bonus armor. Each attack inflicts a stack of -1 armor (or 2 stacks per crit attack), lasting a short duration together on each target. Does 2x armor reduction to non-hero (-2 armor per stack).

      For every stack currently in effect, lose 1 armor and increase movement speed. Blade Avatar bonus armor immediately returns when the effect is dispelled.
      • Bonus armor: 10
      • Debuff duration: 4
      • MS bonus per armor: 5
  • 1 - Blade Burst
    • Target point / Active - Dash towards the target direction over 0.1s, instant-attack enemies in collision, dealing a portion of the attack damage from both the caster and each collided enemy. Blade Burst also applies a stack of attack damage reduction to self as well as collided enemies, each stack lasts separately.
      • Collision radius: 100% self attack range
      • Impact damage self: 50/60/70/80%
      • Impact damage enemy: 50/60/70/80%
      • Attack damage reduction: 8/16/24/32
      • Debuff duration: 6/6/6/6s
      • Cast range: 200
      • Mana cost: 45/50/55/60
      • Cooldown: 6/5/4/3s
    • Shard upgrade - Store 2 charges. For each enemy hit, gain 1 bonus armor, lasting 6s separately; Non-hero units give 0.5 armor each.
  • 2 - Cutting Edge
    • Attack passively penetrates target armor by a flat amount (not debuff) to deal higher damage. If hitting the target not too close nor too far away from self max attack range, each attack deals bonus physical damage. Does not affect buildings. Bonus damage can be used with modifiers like crit and lifesteal.

      Can be activated to gain a stack of consumable buff that reduces self armor by 1 and allow the bonus damage to work at any distance for one attack or until the debuff expires.
      • Armor penetration: 4/6/8/10
      • Inward distance: 150
      • Outward distance: 75
      • Bonus damage: 15/25/35/45
      • Self armor reduct: 1/1/1/1
      • Active debuff duration: 10
      • Mana cost: 25
      • Cooldown: 4/3/2/1s
  • 3 - Acupuncture
    • Target unit / Active - Target an enemy unit: inflict mini-stun and apply a stack of armor reduction, before dealing damage per point of armor reduction on them. Armor reduction lasts a long duration separately, and is not dispellable even by death. If the target has no bonus armor when poked, it stuns for a higher duration instead.

      Armor debuff pierces immunity (but not the stun). Instantly destroys illusions.

      *Damage calculation counts for the amount of reduction, not how much armor is actually missing on the target.
      • Armor reduction: 1/1/2/2
      • Debuff duration: 30/40/50/60s
      • Base damage: 50
      • Damage per armor: 10/15/20/25
      • Mini-stun: 0.3/0.4/0.5/0.6s
      • Higher stun: 0.6/1.0/1.4/1.8s
      • Cast range: 100% self attack range
      • Mana cost: 70/80/90/100
      • Cooldown: 10s.
  • U - Soul Blade
    • After focusing briefly, launch a fleet of spiritual blades at an enemy unit, inflicting AS slow and MS slow, and dealing initial damage plus a DPS based on the amount of armor reduction on self. Also deals additional magic damage every time the target attacks throughout the duration.

      Pierces immunity. Debuff not dispellable. Soul Blade projectile is undodgable.

      *Damage calculation counts for the amount of reduction, not how much armor is actually missing on the caster.
      • Cast time: 1.0+0.0
      • Projectile speed: 2000
      • Initial damage: 100/200/300
      • AS slow: 20/30/40%
      • MS slow: 20/30/40%
      • DPS per armor: 10/15/20
      • Duration: 5
      • Additional damage per attack: 320/30/40
      • Scepter m.dmg barrier: 150/300/450
      • Cast range: 800
      • Mana cost: 200/250/300
      • Cooldown: 60/40/20s
    • Scepter upgrade - DPS splash within 300 radius for 50% damage. Enable Soul Blade to be toggled on for casting on allies (hero only), applying magic damage barrier, increasing their AS, adding additional magic damage to their attacks, and dealing the same splash damage (based on caster’s armor) around them.
  • Talents
    • Lv10L "+3 Armor Corruption (10s)"
    • Lv10R "Blade Burst Causes 20% MS Slow (3s)"
    • Lv15L "+6 Armor"
    • Lv15R "+30s Acupuncture Armor Duration"
    • Lv20L "+350 Health"
    • Lv20R "-10s Soul Blade Cooldown"
    • Lv25L "+75 Melee Attack Range"
    • Lv25R "+12 Cutting Edge Armor Pen"




 MARTIAL ARTIST
  • "*A silhouette appears to be standing behind a waterfall*

    (Birth. Grow. Beaten. Train.) *inhale* *exhale* *strike*

    (Strong. Arrogant. Humiliated. Train.) *inhale* *exhale* *strike*

    (Stronger. Challenge. Defeated. Train.) *inhale* *exhale* *strike*

    (Strongest. Unchallenged. Vacant. Roam.) *inhale* *exhale* *strike*

    (Met. Loved. Lost. Promised.) *inhale* *exhale* *strike*

    (Retreat. Reflect. Release. Relive.) *inhale* *exhale* *strike*

    (At peace... in clarity... w
    ith gratitude... STRIKE.)"
  • Uni hero, melee.
  • Stats
    • Str: 24 base +2.5 per level.
    • Agi: 24 base +2.5 per level.
    • Int: 18 base +1.8 per level.
    • BAT: 1.6
    • Attack point/backswing: 0.5/0.5
    • Base attack range: 150
    • Base attack damage: -22 (60.8 at lv1)
    • Base attack speed: 110
    • Base movement speed: 290
    • Base armor: -1
    • Base health regen: 2
    • Base mana regen: 0.5
    • Turn rate: 0.9
  • 1 - Maneuver
    • Target point / Affect enemy / Active - Store 3 charges. Rush towards the target location at 1500 movement speed while being unslowable and untargetable, dealing magic damage and movement slow to enemies in collision. Untargetability doesn't affect allies.
      • Damage: 0/25/50/75
      • MS slow: 20/25/30/35%
      • Slow duration: 1s
      • Impact radius: 150
      • Cast range: 175/225/275/325
      • Mana cost: 35/40/45/50
      • Cooldown: 0.6s
      • Charge replenish time: 20/15/10/5s
    • Passive - Provide self with slow resistance.
      • Slow Resistance: 20/25/30/35%.
  • 2 - Discipline
    • Target unit / Affect enemy / Active - Show them discipline; Disarm both the target and yourself for a duration.
      • Duration: 2/3/4/5s
      • Cast range: 500/550/600/650
      • Mana cost: 90/100/110/120
      • Cooldown: 20/17/14/11s
    • Passive - While disarmed, being able to bypass disarm and keep attacking at the cost of some damage loss.
      • Damage loss: 60/50/40/30%
  • 3 - Intercept
    • Passive - When being attacked by an enemy target within your attack range whom you're also attacking, there is a chance that their attack will instead hit them and not you, dealing 50% damage along with the modifiers that would otherwise proc against you.
      • Chance: 15/20/25/30%.
    • Scepter upgrade - Being able to trigger against attackers that you are not attacking.
  • U - Extreme Conditioning
    • No target / Toggle - Activate to unlock attack speed and movement speed, while increasing attack speed and movement speed by additional 25/50/75% of their total amount prior to this bonus. While active, suffer reduction on max health, health regen and incoming healing.
      • Active Duration: 12s
      • Max Health Loss: 25/30/35%
      • Health Regen Loss: 25/30/35%
      • Healing Intake Loss: 25/30/35%
      • Mana Cost: 100/125/150
      • Cooldown: 30s
    • Scepter upgrade - Increase the multiplier by 25%.
  • 4 - Worthy Opponent
    • Shard ability. Passive - When attacking, dynamically gain bonus attack damage that equals 0.5x of your target's total attack damage.
  • Talents
    • Lv10L "+7 All Stats"
    • Lv10R "Discipline Leashes Enemy"
    • Lv15L "-0.1 Base Attack Time"
    • Lv15R "-5s Extreme Conditioning Cooldown"
    • Lv20L "+30 Health Regen"
    • Lv20R "+10% Intercept Chance"
    • Lv25L "Double Maneuver to Stun 1s"
      • Hitting a target already slowed by Maneuver to stun them for said duration.
    • Lv25R "Intercept Unbreakable"



 GEM, THE FABULOUS
  • "As Zett followed the great fragments and crashlanded into the world below, the residual energy jolts the earth, and deep beneath that, a cosmically rare mineral was molten and imbued. For long it's just a daz-minded conscious dwelling deep - until the great quake finally shattered its case hardened under-dome; from which, a gem-scaled being... pure... reflective... awakened."
    • Would say these things:
      • To Earth Spirit: "Are you my earth cousin?"
      • To Tiny: "Are you my rock cousin?"
      • To Zett: "Are you my... dad?"
  • Uni hero, ranged.
  • Stats
    • Str: 16 + 1.6
    • Agi: 16 + 1.6
    • Int: 16 + 1.6
    • BAT: 1.6
    • Attack point/backswing: 0.3/0.4
    • Base RG: 550
    • Base AD: 16 (50 at lv1)
    • Base AS: 100
    • Base MS: 300
    • Base armor: 3 (5.6 at lv1)
    • Base hp regen: 0.5
    • Base mana regen: 0.5
  • 1 - Focal Point
    • Target unit / Affect Enemy / Pierce Immunity / Active - Channel a glaring beam at the target enemy for a short duration, dealing pure damage per second and slowing AS as well as MS. If the target is facing at you within 60 degrees from their PoV, the beam would stun for the channeling duration.
      • Cast time: 0.0+0.0
      • Max channel Time: 1.5s
      • Damage per second: 50/100/150/200
      • AS slow: 100
      • MS slow: 100%
      • Cast range: 450
      • Mana cost: 100/125/150/175
      • Cooldown: 11/11/11/11s
    • Passive - Gem masters her subsurface glare; Gain cast range bonus while the active component is off cooldown.
      • Passive cast range bonus: 50/100/150/200
    • Shard upgrade - Reduce Focal Point cooldown by 2s and widen the stun angle by 30 degrees.
  • 2 - Mirror Strike
    • Target unit / Affect enemy / Active - Copy target's attack modifiers for a duration. Cannot copy modifiers from Aghanim's Scepter or Shard.
      • Duration: 2/3/4/5s
      • Active cast range: 500/550/600/650
      • Active mana cost: 80/95/110/125
      • Active cooldown: 18/16/14/12s
    • Passive - Gem gains attack speed that equal to a percentage of target's current attack speed.
      • Works dynamically like Enchantress's Untouchable.
      • Passive AS copy: 10/20/30/40%
  • 3 - Prismatic Facets
    • Passive / Toggle - Gem's constituent purity gives her bonus all stats; Unbreakable.

      Gem can attune into a particular facet for other bonuses instead of all stats: Red facet grants HP regen, Green grants armor and Blue grants magic resistance; Breakable. It takes a brief moment to switch between different facet.
      • Bonus all stats: 6/12/18/24
      • HP regen: 6/12/18/24
      • Armor: 6/12/18/24
      • Magic Resistance: 6/12/18/24%
      • Mode switch delay: 0.9s
  • U - Shine
    • No Target / Affect enemy & ally / Toggle - After a brief 1s preparation, Gem begins to shine fabulously, dealing a burst of pure damage to enemies in 600 radius facing at her within 120 degrees from their PoV, and healing allies the same way. Affected enemies are also stunned.

      While shining, constantly drain 3% self max health every second, gain true sight with the range equals 0.5x of self vision, and gain a 30% chance to deal bonus pure damage with regular attacks.
      • Burst damage: 100/200/300
      • Burst healing: 100/200/300
      • Stun duration: 1.0/1.3/1.6s
      • Bonus pure damage: 50/100/150
      • Activate mana cost: 125/175/225
      • Cooldown: 16/12/8s
    • Scepter upgrade - Increase bonus pure damage chance by 5%. Bonus pure damage pierce debuff immunity. While shining, gain flying movement as well as flying vision.
  • Talents
    • Lv10L "+300 Mana"
    • Lv10R "+1s Focal Point Max Channel"
    • Lv15L "+75 Shine Burst Heal/Damage"
    • Lv15R "Mirror Strike Active Copy Ally"
      • Allows casting on an ally to copy their attack modifiers.
    • Lv20L "+0.5x Shine True Sight Range Multiplier"
    • Lv20R "+100 Focal Point DPS"
    • Lv25L "+60% Mirror Strike AS Copy"
    • Lv25R "+100% Prismatic Facets Stats"




 KEEFE, THE BEEFEST
  • "Keefe smoosh! Keefe smaaash!! Other than that, he's just a caring big fella who stood up for his family."
  • Str hero, melee.
  • Stats
    • Str: 30 base + 4 per level.
    • Agi: 18 base + 1.8 per level.
    • Int: 15 base + 1.5 per level.
    • BAT: 1.85
    • Attack point/backswing: 0.5/0.5
    • Bass RG: 150
    • Base AD: 32-52
    • Base AS: 95
    • Base MS: 280
    • Base armor: 3 (6 at lv1)
    • Base helath regen: 4
    • Base mana regen: 1
  • 1 - Melee Smash
    • No target / Active / Pierce Immunity - Keefe wind up for a powerful swing; Smash an area in front of him, damaging and stunning enemy units. Deals 2x damage to illusions.
      • Destroys trees within the effect AoE plus 50 range.
      • Damage: 100/200/300/400
      • Stun duration: 1.5/1.6/1.7/1.8s
      • Radius: 175
      • Wind-up time: 1s
      • Mana cost: 60/70/80/90
      • Cooldown: 10/9/8/7s
  • 2 - Beef
    • Passive - Keefe got the beef; Provide self with status resistance until self health drops below a certain level. Unbreakable.
      • Status Resistance: 35/40/45/50%
      • Health threshold: 35/30/25/20%
    • Passive / Attack modifier - Amp up next attack to deal increased damage and inflict heavy but brief movement slow. Existing amp attack cooldown will be reduced by 1x of the received stun duration. Breakable.
      • Damage bonus: 30/60/90/120
      • MS slow: 75%
      • Slow duration: 1.2s
      • Amp attack cooldown: 15/12/9/6s
  • 3 - Smoosh
    • No target / Active / Pierce Immunity - Keefe likes to crush his foe even if it hurts his bones; After a brief wind up, jump up and fall down to crush nearby enemies, stunning them and dealing damage based on self max health and current health plus a base amount. Deals 2x damage to illusions.

      Once the caster is airborne, Smoosh cannot be stopped even by death, and all forced movement or displacement (Force Staff, Wind Gale, etc) occurs on the caster will be reduced by 50% until touchdown.
      • Destroys trees within the AoE plus 100 range.
      • Damage: 50/75/100/125
      • Max health as damage: 12/13/14/15%
      • Health as damage: 12/13/14/15%
      • Stun: 1.5/2.0/2.5/3s
      • Radius: 400
      • Wind-up time: 0.3s
      • Land delay: 1.6s
      • Health cost: 80/100/120/140
      • Mana cost: 80/100/120/140
      • Cooldown: 17/15/13/11s
  • U - Temperament
    • Passive - Gain increased AS for a short duration whenever your regular attack misses, with the duration stackable up to no limit and lasting separately. Missing a beefed up attack gives 4 stacks.
      • AS bonus: 60/80/100
      • Duration per stack: 2/3/4s
    • No target / Active - Activate to gain attack damage and MS for a duration, then flee away from your most recent target or enemy hero attacker. Temperament flee lasts for some distance or a duration whichever occurs first. MS bonus also works when fleeing.
      • Which hero you flee from can only be changed once every 2s.
      • If you wasn't attacking or attacked, then flee to your fountain. If no fountain, you will to cope it with yourself.
      • Attack damage: 100/200/300
      • MS bonus: 20/40/60%
      • Active duration: 5/6/7s
      • Flee distance: 2400/2100/1800
      • Flee duration: 8/7/6s
      • Mana cost: 100/125/150
      • Cooldown: 60/50/40s
    • Scepter: Passive AS counts attack misses from ally heroes. Reduces active flee duration by 2s and flee distance by 600.
  • 4 - Dumbbell
    • Shard ability. Target unit / Affect enemy / Active - Hurl a dumbbell at the target, dealing instant-attack for half damage, and inflict attack slow and movement slow for a short duration. The dumbbell then lingers at where it lands (hit or disjoint) for a duration, continuously leashing enemies close-by.
      • Attack damage as damage: 50%
      • AS slow: 75
      • MS slow: 75%
      • Slow duration: 1.5s
      • Leash radius: 150
      • Lifetime: 10s
      • Cast range: 600; Projectile speed: 1200
      • Mana cost: 50
      • Cooldown: 6s
      • Destroys trees within the leash radius.
  • Talents
    • Lv10L "+20 Movement Speed"
    • Lv10R "Beef Aura (100 Radius)"
      • Allies in range gain the same status resistance.
    • Lv15L "+20% Cleave"
    • Lv15R "-0.6s Melee Smash Wind Up"
    • Lv20L "+30 Strength"
    • Lv20R "+90 Beef Amp Damage"
    • Lv25L "+3s Temperament Active Duration"
    • Lv25R "+300 Smoosh Radius"




 GUNNY
  • "Long before the name of Gunny be known as someone heroic and something infamous in the wider Outlands, a bunny was rapidly getting more and more dexterous by raising younglings, gunsmithing, and raiding their carnivore invaders in the fallen but not forsaken Lagomorphs kingdom of her kind... for there will be grave consequences if the sacred Rabbit’s Foot is lost."
    • Visual: Lagomorphs.
  • Agi hero, ranged.
  • Stats
    • Str: 19 + 2.0
    • Agi: 24 + 3.4
    • Int: 17 + 1.9
    • Turn rate: 0.8
    • BAT: 1.5
    • Attack point/backswing: 0.17/0.4
    • Base RG: 525
    • Base AD: 25-35
    • Base AS: 120
    • Base MS: 310
    • Base armor: -1 (3 at lv1)
    • Base health regen: 0
    • Base mana regen: 0.4
  • 1 - Dual Revolvers / Quickdraw
    • Self-cast to equip Dual Revolvers that, for 12 attacks, grant bonus attack speed, attack speed slow resistance, and base attack time improvement. Revolver projectile speed is 2000.

      The equipment state of Dual Revolvers cannot co-exist with BFG, and will be dispelled in case of a disarm.
      • AS bonus: 20/40/60/80
      • AS slow resistance: 20/30/40/50%
      • BAT improve: 0.1/0.15/0.2/0.25
      • Equip mana cost: 35/70/105/140
      • Equip cooldown: 16/13/10/7s
    • Quickdraw: Swiftly fire 2 shots (0.1s interval) at the target. Castable while on the move, without facing target, and without interrupting existing movement.
      • Cast range: 1x of self attack range.
      • Cast mana cost: 25/30/35/40
      • Cast cooldown: 4.5/3.5/2.5/1.5s
  • 2 - Levergun / Feet Whack
    • Self-cast to equip a Levergun that, for 6 attacks, grants bonus attack damage, attack range, and armor penetration (does not inflict debuff). Both the bonus damage and range are immune to debuff or negative manipulation (attack damage reduction, steal, etc).

      Having Levergun equipped will induce 30 attack speed slow to self. Levergun projectile speed is 2500.

      The equipment state of Levergun cannot co-exist with Dual Revolvers and BFG, and will be dispelled in case of a disarm.
      • Damage bonus: 25/50/75/100
      • Range bonus: 50/100/150/200
      • Armor pen: 1/3/5/7
      • Equip mana cost: 50/100/150/200
      • Equip cooldown: 20/16/12/8s
    • Feet Whack: Can also target an enemy unit to swiftly whack them, knocking them back 150 distance over 0.3s and stun for a duration. Only does (magic) damage if kicking them within 60-degree in the front.
      • Cast time: 0.1+0.2
      • Stun duration: 0.6/0.8/1.0/1.2s
      • Facekick Damage: 50/100/150/200
      • Cast range: 250
      • Cast mana cost: 40/50/60/70
      • Cast cooldown: 12/11/10/9s
  • 3 - Rabbit Hole
    • No target / Active - Store 3 charges. Spend a charge to instantly dive into rabbit hole for a duration, during which you can do nothing but move with partial unobstructed pathing, while being untargetable, and gaining bonus health regen and movement speed. MS bonus will last for additional 0.5s upon exit.

      Disjoints projectile upon entry. Cannot cast while in the water/river. Dive state will be disengaged by teleport/blinking.
      • Limited unobstructed pathing: In the Rabbit Hole state, you can phase through collision instances except: water/river area, trees, wards, higher terrain (wall/cliff), buildings, and Roshan.
      • Dive duration: 1.75/2/2.25/2.5s
      • Health regen: 35/40/45/50
      • MS bonus: 20/25/3035%
      • Mana cost: 45/50/55/60
      • Cooldown: 0.5s
      • Charge replenish time: 30/24/18/12s
  • U - BFG / Gunblaze
    • Self-cast to equip a BFG that, for 3 attacks, increases attack damage, converts 100% of the damage to pure that pierces immunity, and inflicts heavy but brief MS slow to enemies.

      Having BFG equipped will induce reductions of 50 attack speed and 25% movement speed to self. BFG's recoil will further causes self movement slow by 50% for 0.6s. BFG has instant projectile speed.

      The equipment state of BFG cannot co-exist with Dual Revolvers and Levergun, and will be dispelled in case of a disarm.
      • Damage bonus: 75/100/125
      • MS slow: 80%
      • MS slow duration: 0.8s
      • Equip mana cost: 100/200/300
      • Equip cooldown: 60/40/20s
    • Gunblaze: BFG can also target a point to fire a charged up shot that has bonus damage and AoE. Gunblaze AoE is 2x of your attack range and 150 radius wide. Doesn't proc any attack modifier this way.
      • Charge up delay: 1.2s
      • Bonus damge: 150/200/250
      • Cast mana cost: 100/200/300
      • Cast cooldown: 60/40/20s
  • 4 - Fistful of Bullets
    • Shard ability. Self-cast to instantly reload your current gun. Target a point to toss a fistful of bullets there, constantly inflicting MS slow to enemies in contact with its 225-radius AoE. Enemies in this radius also lose half of their bonus movement speed except the portion from Boots of Speed and its upgrades.

      The bullet pile is an unit that has zero collision, 25% evasion, health of 4 pips, and can only be targeted and attacked by the caster. Everytime it is hit, it causes the attack to splash in a larger area. BFG Gunblaze has true strike when hitting this AoE.
    • Levergun’s armor pen won’t work due to not being a debuff.
      • MS slow: 25%
      • Splash radius: 450
      • Splash damage: 80%
      • Cast range: 700
      • Mana cost: 100
      • Cooldown: 15s
  • 5 - Bullet Storm
    • Scepter ability. Initite bullet storm, fanning out a storm of bullets at the target direction in a 90-degree spread of 7 bullets per wave and at the rate of 10 waves per second - where each bullet has the size of 40-radius, and is a physical projectile (individually dodegable) that lasts for 1 hit, hitting non-building enemy units. Firing direction can be adjusted by right-clicking (instant turn rate), but each adjustment reduces the firing duration.

      Bullet Storm projectiles each deals a portion of your total attack damage in physical type, can travel up to 1200 distance at the speed of 1200, and can be affected by damage block, Crimson Guard active, and ethereal. Non-hidden target with invulnerability blocks (stops) them.

      Being disarmed will reduce the firing duration by 1s, and reduce the RoF by 50% for the disarm duration.
      • Attack damage as damage: 50%
      • Firing duration: 8s
      • Duration loss per adjust: 1s
      • RPM: 600
      • Mana cost: 300
      • Cooldown: 130s
    • Bullet Storm projectiles each has a 33% chance to deviate 3-9 degrees left or right off of their respective direction.
  • Talents
    • Lv10L "+3 Levergun Armor Penetration"
    • Lv10R "-1.5s Feet Whack Cooldown"
    • Lv15L "Store 2 Quickdraw Charges"
      • For the self-cast component only.
    • Lv15R "Rabbit Hole AoE Proof"
      • Rabbit Hole makes you untargetable even to AoEs.
    • Lv20L "+150 BFG Damage Bonus"
    • Lv20R "+300 Gunblaze Width"
    • Lv25L "+50 Movement Speed"
    • Lv25R "+6 Rabbit Hole Max Charge"




 ORDNANCE MASTER
  • "Ranking all the way from a powder monkey to battle-scarred grenadier, and eventually becoming the armory master of the whole brigade with his ingenuity to ordnances, no matter the shapes and sizes. However, after decades of service and countless accolades throughout the Great Standoff, his ingenuity turned into obsession and wrongdoing.

    Honorably discharged, with all his ordnance mastery and no waves to defend nor frontlines to push, he journeys far beyond coal fires of Krimwohl to seek retirement, instead, he found the faces of war are more than just gunpowder and explosions. Amidst arcane magics and indescribable feats, now he awaits every battle call to the war of the Ancients, feeling ecstatic and young again wielding arms of all forms and colors."
    • Would say things like:
      • "Not bad for a boomer eh?"
      • "Speak up! I can't hear you!"
      • "You dead yet? Sound off if you did! Never mind I've become half deaf anyway."
  • Int/str hero, ranged/melee.
  • Stats
    • Str: 21 base +2.8 per level.
    • Agi: 19 base +1.9 per level.
    • Int: 27 base +2.7 per level.
    • BAT: 1.7
    • Attack point/backswing: 0.2/0.6
    • Base attack range: 500
    • Projectile speed: 1500
    • Base attack damage: 23 (50 at lv1)
    • Base attack speed: 100
    • Base movement speed: 285
    • Base armor: 1 (4 at lv1)
    • Base health regen: 0.25
    • Base mana regen: 0.75
    • Turn rate: 0.7
  • 0 - Shellshock
    • Innate passive - Gain +25% splash damage with ranged attack; Does not affect extra/added damage. Does 2x damage against creeps. Ordnance Master is haunted by his past mistake, suffering -25% status resistance specifically against fear, taunt, and stun. His old wounds also induce -25% slow resistance.
      • Radius: 200
      • Pierces immunity.
  • 1 - Juggle Ordnance
    • Target point / Active - Store 2 charges. Spend a charge to fling a cluster-ordnance at the target location, adding ammo for ASGs in 325 radius, then detonate in 0.8s after reaching there or immediately in-sync with other cluster (chain-reaction). Detonation creates 2 blasts on a 1s interval to deal damage and MS slow in 325 radius, plus a stun to enemies within 75 radius at the center.

      Ammo supply stacks and can overextend ASG ammo pool.

      *Destroys trees within the stunning radius.
      • Damage per blast: 40/60/80/100
      • MS slow: 60%
      • Slow duration: 0.9/1.2/1.5/1.8s
      • Stun duration: 0.6/0.7/0.8/0.9s
      • Ammo Supply: 15/30/45/60
      • Cast range: 600/650/700/750; Projectile speed: 600/650/700/750
      • Mana cost: 70/80/90/100
      • Cooldown: 0s
      • Charge replenish time: 14/12/10/8s
  • 2 - Auto Sentry Gun
    • Target point / Active - Deploy an uncontrollable sentry gun (a ward-type unit) that automatically attacks enemies in range, prioritizing the closest target or the same target as the caster. Only a number of Auto Sentry Guns can exist at the same time.

      When attacking a target that is also attacked by the caster or another sentry gun in the last 1.5s, ASG inflicts a stackable 15% attack slow and 15% movement slow for 1.5s.

      ASG has unlimited lifetime but limited ammo (each attack costs 1 ammo), and constantly loses 50 health each second if depleted. When an ASG dies or gets denied, it explodes, inflicting stun in 200 radius. ASG can be individually ordered to self-destruct. ASGs take 3x damage from caster's denying attack.

      *ASG needs sufficient space to deploy and behaves like obstacle with 72-radius collision size. Blocks neutral camp.
      • Cast range: 400
      • Mana cost: 125/150/175/200
      • Cooldown: 30/25/20/15s
      • Sentry exist cap: 2/2/2/2
      • Explosion stun: 0.8/1.0/1.2/1.4s
      • Sentry ammo: 15/30/45/60
      • Sentry damage: 25/40/55/70
      • Sentry attack interval: 0.4/0.35/0.3/0.25
      • Sentry attack range: 625
      • Sentry day&night vision: 600&600
      • Sentry health: 200/400/600/800
      • Sentry hp regen: 5/10/15/20
      • Sentry armor: 2/4/6/8
    • Shard upgrade - Passively replenish or extend ASG ammo pool at the rate of 1 ammo per 0.2s while nearing them within 350 radius.
  • 3 - Mobile Armory
    • Toggle - Toggle your attack type between ranged and melee. Melee mode changes your primary attribute to strength, sets base attack range to 150, and provides bonus health regen and melee hero damage block (50%); Unbreakable. There will be a 2.5s mode transition time, during which you are disarmed and MS slowed by 50%.
      • Health regen: 1/3/5/7
      • Damage block: 8/8/8/8
    • Passive - Marginally reduce the backpack-to-inventory idle of your items. Gain the ability to access stash from anywhere on the map, but items field swapped from stash must undergo an idle state like the backpack. Once a while, items can be hot-swapped from either stash or backpack bypassing the idle.
      • Backpack idle reduction: 1s
      • Swap idle: 16/12/8/4s
      • Hot-swap cooldown: 48/36/24/12s
    • Scepter upgrade - Consumble items bypass hot-swap cooldown. Mobile Armory has an 600-radius aura that enables nearby allies to hot-swap items from either stash or backpack, but only once every 24s for each ally individually.
  • U - Superior Armament
    • Gain bonus armor. Gain the ability to equip any item using this slot (requires Shard to equip neutral), and amp the item to become stronger, affecting the attributes it provides except: attack range, cast range, movement speed, and cooldown reduction. Does not affect item active or passive ability.

      *Right-clicking this slot puts the item back to the stash if both the inventory and the backpack are full, or drop it at the fountain if the stash is also full.
      • Bonus armor: 3/5/7
      • Item stats amp: 0.2/0.3/0.4x
    • Shard upgrade - You can equip another neutral item via this slot or the normal slot.
  • 5 - Heavy Howitzer
    • Target point / Active - Unlock via talent. Spend 200 gold to slowly set up a heavy Howizer emplacement that periodically fires a devastating cannon shot at the target location, dealing damage to even ally units (friendly fire). Only a number of Howitzer can exist at the same time.

      Does higher damage in a smaller radius. Can affect buildings for 50% damage. Destroys trees. Everytime it fires, enemies within 1200 radius gain vision on it.

      By default, Howizer opens fire whenever it has full mana, but the auto-cast can be switched off to fire only when ordered. It has no vision, 1400 health, 0 health regen, 4 armor, 600 max mana and 10 mana regen, and starts with 90% mana. If nearing with the caster within 500 radius, it gains +50 health regen and +10 mana regen. It doesn't receive mana from any other sources. It contains 300/150 gold/exp bounty.

      Target location can be slowly adjusted costing mana on the Howitzer: 1 mana per 5 distance at the rate of 300 distance per second.

      *Heavy Howitzer needs sufficient space to deploy and behaves like obstacle with 350-radius collision size. Blocks neutral camp.
      • Cast range: 150
      • Mana cost: 50
      • Cooldown: 75s
      • Set up time: 8s
      • Exist number cap: 1
      • Min range: 1200
      • Max range 4800
      • Damage radius: 450
      • Damage: 400
      • Higher damage radius: 150
      • Higher damage: 800
      • FF ratio: 50%
      • Projectile speed: 2000
  • Talents
    • Lv10L "Courier Gives You +12 Mana Regen"
      • Your courier passively gives you mana regen when you're within their delivery range. No effect for allies.
    • Lv10R "+1 Juggle Ordnance Max Charges"
    • Lv15L "+50 Attack Speed"
    • Lv15R "+2 Sentry Gun Exist Cap"
    • Lv20L "+180 GPM"
    • Lv20R "Amped Item Unmutable and +0.1x Attributes"
    • Lv25L "-9s Mobile Armory Hot-swap CD"
    • Lv25R "Heavy Howitzer"




 SYLPH
  • "On a vast mountaintop perpetually surrounded by a storm of tempests, an ancient tribe of Wildwing have long made it their homestead by learning to counter-act the whirling wind in unison despite their earliest infights to contest the peak. With the wind too devastating even for wyverns and innate flyers alike, they flourished and remain hidden for ages.

    Through time, came a bright prodigy powerful enough to whirl all by herself. Afraid of that causing too great of a turbulence to the sheltering wind and the unity. The tribe's matriarch sent the barely of age child far off and to only return until she can tame her own flow.

    Thinking it's a good way to practice her wind-bending might, Sylph leaned into the war of the Ancients, where she quickly became very fond of the world being more turbulent than just the wind."
    • Bright-feathered like Sylph the brid.
  • Int hero, melee.
  • Stats
    • Str: 20 base +2.5 per level.
    • Agi: 24 base +2.8 per level.
    • Int: 27 base +3.0 per level.
    • BAT: 1.7
    • Attack point/backswing: 0.4/0.6
    • Base attack range: 150
    • Base attack damage: 25 (52 at lv1)
    • Base attack speed: 100
    • Base movement speed: 300
    • Base armor: 1
    • Base health regen: 0.25
    • Base mana regen: 0.5
    • Turn rate: 0.7
  • 1 - Squall
    • Target unit w/ vector-targeting / Affect enemy or ally / Active - Create a squalling hurricane that pushes the target unit 400 distance in 0.3s towards the vector direction, before affecting their AS which will be a slow for enemies or a bonus for allies. Deals magic damage if the target is enemy. Deals secondary magic damage if the enemy collides with the caster or the Whirlwind. If self-cast, also gain bonus MS after the push.

      Squall push is non-interruptive. Can target and affect ally Whirlwinds.

      *Destroys trees within 50 radius at the end of the push.
      • Main damage: 40/80/120/160
      • Secondary damage: 40/80/120/160
      • AS: 20/30/40/50
      • AS duration: 2.5s
      • Self MS bonus: 20/30/40/50%
      • Collision radius: 150; For the target to collide with Whirlwinds or the caster.
      • Cast range: 400/450/500/550
      • Mana cost: 100/110/120/130
      • Cooldown: 18/16/12/9s
    • Shard upgrade - Store 2 charges.
  • 2 - Whirlwind
    • Target point / Affect enemy / Active - Create a long-lasting whirlwind at the target location to constantly inflict damage, AS slow and MS slow to surrounding enemies. Does 2x DPS and slow effects within the strong wind radius.

      The Whirlwind is a commandable unit with invulnerability, low movement speed, ground vision, unobstructed movement, and is non-targetable to anyone except the caster. Whirlwind can only move if the caster is alive; Existing move orders are paused while the caster is dead.

      Multiple Whirlwinds can exist at the same time with their damage and slow fully stack. Enemies gain vision on Whirlwind when within 1x of its radius plus 100 range.

      *Does not block neutral camps.
      • Lifetime: 30/40/50/60s
      • Whirlwind MS: 125/140/155/185
      • Radius: 400/425/450/475
      • DPS: 10/15/20/25
      • AS slow: 0/10/20/30
      • MS slow: 0/5/10/15%
      • Strong radius: 113
      • Cast range: 350/450/550/650
      • Mana cost: 125/150/175/200
      • Cooldown: 28/26/24/22s
      • Whirlwind vision: 250
  • 3 - Windshield
    • Passive - After casting a non-item ability, gain a physical damage barrier based on the mana cost plus a base amount, stackable up to 3 stacks, lasting 3s together before decaying at the rate of 100 per second. Does not trigger barrier from abilities that bypass Magic Stick charges. Barrier duration is paused during Monstrous Cyclone.

      Also, grant bonus movement speed to nearby allies moving towards you, including your Whirlwinds.

      *Treats allies as moving towards you if you are inside a 250-radius straight line of their movement direction.
      • Cost as barrier HP: 20/30/40/50%
      • Base barrier HP: 50
      • Bonus MS: 15/20/25/30%
      • Radius: 900
  • U - Monstrous Cyclone
    • No target / Active -
    • Apply a basic dispel for self, become a big movable cyclone for a duration where you are invulnerable, phased, and constantly inflict damage, AS slow and MS slow to surrounding enemies. Does 3x DPS and slow effects within the strong wind radius.

      Enemies that stayed in the strong radius for longer than 1s get knock away 300 distance over 0.3s and remain stunned briefly after; This can happen multiple times to the same unit in one cast of Monstrous Cyclone. Trees in this radius are destroyed in 1s (but not for Ironwood).

      You can cast other spells while in this state. Enemies gain vision on Monstrous Cyclone when within 1x of its radius plus 100 range.
      • Set self MS: 185
      • Duration: 5/6/7s
      • Radius: 850/900/950
      • DPS: 20/40/60
      • AS slow: 10/20/30
      • MS slow: 10/15/20%
      • Strong Radius: 225
      • Stun duration: 0.3/0.5/0.7s
      • Mana cost: 200/300/400
      • Cooldown: 120/115/100s
    • Scepter upgrade - Increase active duration by 2s. Enable the knockback and stun to pierce immunity.
  • Talents
    • Lv10L "Windshield Barrier Grants +15% Evasion"
    • Lv10R "+2.5s Squall Buff/Debuff Duration"
    • Lv15L "+50 Attack Damage"
    • Lv15R "+50s Whirlwind Lifetime"
    • Lv20L "+40% Cleave"
    • Lv20R "+185 Monstrous Cyclone MS"
    • Lv25L "Store 2 Whirlwind Charges"
    • Lv25R "Windshield Aura (900 Radius)"
      • Allies in range gain the same barrier for casting spells, and you move faster towards them (including your Whirlwinds).




 ISAAC, THE WALKING NIGHTMARE
  • "From a queendom actually not that far away, by that I mean it's not a bedtime story, a young queen gathered the best crafters in the realm to task them with bringing her infinite replayability, for her favorite butler has exerted beyond measure.

    A group of artisans built an ingenious doll that can be controlled with telekinetics. A group of magicians built a magical umbrella that can reveal unimaginable joys. And an old sage built an automata that possess remarkable likeness, even manners, of the passing butler. Together, these things saw the queen through her youth, adulthood, and old age, and eventually rested beside her in the burial where she is remembered as a benevolent ruler.

    Unbeknownst to others, the automata was fused with a fragment of mind that has been missing his owner so very much: a will that's willing do anything to rekindle the image of her great majesty. And - that - is where a jestful demon, or so they say, pulled a string and twist it into a walking nightmare.

    Now, your job, Occultist, is to track it down and abolish it out of our suffering. That's it. That's every detail I know. Please come quick.

    Uhhh... how do I turn this mirror thing off?"
    • -
  • Agi hero, melee. Uses umbrella as weapon.
  • Stats
    • Str: 18 base +1.8 per level.
    • Agi: 18 base +5 per level.
    • Int: 22 base +2.6 per level.
    • BAT: 1.7
    • Attack point/backswing: 0.3/0.5
    • Base attack range: 150
    • Base attack damage: 29‒34
    • Base attack speed: 100
    • Base movement speed: 300
    • Base armor: -1
    • Base health regen: 2
    • Base mana regen: 0.5
    • Turn rate: 0.8
  • 0 - Last Full Measure
    • Innate passive - When Isaac dies, causes enemies nearby to flee away in fear with +30% movement speed.
      • Radius: 300
      • Fear duration: 1.5
  • 1 - Threading Needle
    • Target point / Affect enemy / Active - Can cast without facing target. Suddenly jab towards the target direction with a needle, dealing (magic) damage and a heavy but brief MS slow to enemies along the path. Affected enemies are also leashed in this path and could only move a limited distance away from it.

      The more units are hit, the longer the leash duration. Duration increment is halved with non-hero units. Leash can be over-stretched and broken by forced movement.
      • Cast time: 0.0+0.3
      • Damage: 100/150/200/250
      • MS slow: 80%
      • Slow duration: 0.8s
      • Leash distance: 300
      • Base leash duration: 1.6/1.8/2.0/2.2s
      • Leash duration per unit: 0.3s
      • Needle collision size: 125 radius; Projectile speed is instant.
      • Cast range: 575/650/725/800
      • Mana cost: 90/100/110/120
      • Cooldown: 15/13/11/9s
    • Shard upgrade - Increase per unit increment by 0.1s. Threading Needle also marks the affected enemies for 50s (dispellable); Threading Needle can be cast from the position of marked units, but only if they are in vision and within 1.5x of the cast range. Toggle off auto-cast to avoid casting via marked units.
  • 2 - Umbrella
    • Target point / Active - Can cast without facing target. Swiftly deploy the umbrella at the target direction for a short duration (not channeled), gaining a damage barrier that only absorbs damage dealt from the frontside. Meanwhile, the eldritch horror on the backface of the umbrella constantly deals magic damage to enemies within a radius, and causes those looked at it within 90 degrees from their PoV for 1s to flee away in fear.

      While the barrier is in effect, Isaac can aim and cast Umbrella again to lunge forward 400 distance over 0.15s, dealing instant-attack to enemies in collision, before removing the barrier as the lunge ends. Lunge attack deals bonus physical damage that equals 50% of the remaining barrier capacity.

      *1 Lunge happens automatically as the barrier depletes.
      *2 Castable while rooted but the lunge will traverse no distance.
      • Cast time: 0.1+0.2
      • Damage barrier capacity: 90/180/270/360
      • Barrier duration: 1.5/2.0/2.5/3.0s
      • Backface damage radius: 650
      • Backface DPS: 50/60/70/80
      • Backface fear duration: 1.4/1.6/1.8/2.0s
      • Lunge collision length: 100% self attack range
      • Lunge collision width: 150
      • Lunge attack damage: 100% self attack damage
      • Bonus damage barrier ratio: 50%
      • Mana cost: 110/125/140/155
      • Cooldown: 18/17/16/15s
  • 3 - Devil String
    • Target unit / Affect enemy / Active - Puppet entangles his devilish strings onto an enemy unit to bind them as his subject. While entangled with a subject, Puppet manipulates them to mirror his movement and attack target, and is able to click on self; Self attack is not lethal for both sides.

      The tangle duration reduces as the manipulatee moves or attacks. When the tangle ends or when the distance between the two is greater than 1x of the cast range plus 150, the string snaps to impact the subject in 0.2s, dealing damage, stun, and knocking them away 200 distance over 0.2s. Duration loss is halved if target is non-hero.

      Throughout entanglement, the manipulatee can act freely at anytime except when being manipulated to move or attack (when you move or attack), using manipulator's movement speed or attack speed.

      Instantly destroys illusions. String snaps when the caster dies. String still snaps when being dispelled. Dispellable by any dispel or banish/hidden. Debuff immunity on the target will prevent their action to be manipulated.
      • *Subject's attack animation will sync up with yours to make both sides reach attack point at the same time. And they will have instant turn rate and unslowable attack when manipulated.
      • Tangle Duration: 4/7/10/13s
      • Distance loss duration per 1 dist: 0.01s
      • Duration loss per attack: 3s
        • Attack duration loss occurs at the attack point or when the attack animation is aborted.
      • Snap damage: 80/160/240/320
      • Snap stun duration: 0.6/1.0/1.4/1.8s
      • Cast range: 350/400/450/500
      • Mana cost: 130/150/170/190
      • Cooldown: 34/29/24/19s
      • The snapping string is a target-unit, disjointable projectile that could trigger Linken again.
  • U - Wicked Affection
    • Target unit / Affect enemy / Active - Crave affection towards an enemy hero for a duration, copy a percentage of received damage (including health cost/loss) to them and copy a percentage of healing (including lifesteal) from them.

      During this time, if the target is within affection range and you are outside 90 degrees from their PoV, gain a huge amount of of attack speed and movement speed. The speed bonus unlocks movement speed. If target is in range and facing, gain bonus health regen, the closer the higher; Max potency at 25% of the range.

      * Cannot target Roshan.
      • Affection duration: 8/10/12s
      • Damage copy: 25%
      • Healing copy: 50%
      • Attack speed bonus: 100/200/300
      • Movement speed bonus: 150/300/450
      • Health regen max: 30/60/90
      • Affection range: 100% of the ability cast range
      • Cast range: 800/950/1100
      • Mana cost: 125/200/275
      • Cooldown: 66s
  • 5 - Play Doll
    • Scepter ability. No target / Active - Transfer disellable debuffs away. Create a long-lasting doll (a clone) that shares access (as well as cooldown) of caster's abilities and items, but the doll will lose lifetime for taking any action including normal movement AND forced movement. The doll has less health, mana and vision than its creator.

      The doll does not inherit Gem of True Sight and Divine Rapier. Consumble items are all shareable using the portion from the creator. The doll can refill bottle and bottle up runes for its creator.
      • Lifetime: 66s
      • Lifetime loss per 1 dist: 0.01s
      • Lifetime loss per attack: 3s
      • Lifetime loss per ability: 12s
      • Lifetime loss per item: 18s
      • Damage dealt: 50%
      • Damage taken: 100%
      • Clone health: 50%
      • Clone mana: 25%
      • Vision range: 50%
      • Cast range: 200
      • Mana cost: 150
      • Health cost: 150
      • Cooldown: 90s
      • Clone gold&exp bounty: 120&120
  • Talents
    • Lv10L "+20% Evasion"
    • Lv10R "+125 Devil String Cast Range"
    • Lv15L "+30 Mana Break"
    • Lv15R "+100 Threading Needle Damage"
    • Lv20L "+33% Lifesteal"
    • Lv20R "+9s Wicked Affection Duration"
    • Lv25L "-8s Umbrella Cooldown"
    • Lv25R "+50% Wicked Affection Damage Copy"





 ZEN, THE ZEALOT
  • 1 - Mana Zeal
  • 2 - Blink
  • 3 - Brimming Sigil
  • U - Mana Bomb




 TREANT ASSASSIN
  • 1 - Thorn
  • 2 - Tree Trap
  • 3 - Clover Field
  • U - Deathly Blossom


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