Round 1 |
HP 323900 Attack 4036 CD 1 Def 320 HP 238560 Attack 4284 CD 1 Def 280 |
Round 2 |
HP 882300 Attack 13485 CD 3 Def 280 5+ Combo Shield |
Round 3 |
HP 1266340 Attack 6853 CD 1 Def 730 First Strike + Freeze 2 Rune The enemy hits 4454 once at the beginning of the first Round 2 random Runestones will be frozen after as Summoner receives damages and Could not be dissolved in the next 3 Rounds |
Round 4 |
HP 973220 Attack 10028 CD 2 Def 530 Random Row To Water Every Round when the enemy attacks A random row of Runestones will be turned into Water Runestones |
Round 5 |
HP 306980 Attack 12656 CD 3 Def 420 Bestowal HP 336870 Attack 4523 CD 1 Def 440 Bestowal |
Round 6 |
HP 32 Attack 9360 CD 1 Def 1000k Full Board Freeze Each Round before Summoner starts moving Runestones All Runestones will be frozen; If any of the Frozen Runestone remains They could not be dissolved in the next 3 Rounds |
Round 7 |
HP 2423680 Attack 10320 CD 1 Def 1260 2 Second Spinning |
Round 1 |
HP 152310 Attack 3623 CD 1 Def 180 HP 158430 Attack 6849 CD 2 Def 160 HP 154590 Attack 9534 CD 3 Def 220 |
Round 2 |
HP 1096310 Attack 14197 CD 3 Def 520 Phantom |
Round 3 |
HP 645730 Attack 6438 CD 2 Def 6438 Trojan - Silver HP 668100 Attack 8862 CD 2 Def 340 Heart To Self Attribute |
Round 4 |
HP 1249230 Attack 9056 CD 2 Def 1030 Fire Trail 800 |
Round 5 |
HP 986470 Attack 8880 CD 1 Def 910 Tri - Color Shield |
Round 6 |
HP 1548990 Attack 24658 CD 4(4) Def 520 6+ Combo Shield |
Round 7 |
HP 2385030 Attack 5952 CD 1 Def 1360 Trojan - Gold |
Round 1 ~ 3 |
HP 125830 Attack 6680 CD 2 Def 310 Phantom HP 109850 Attack 3022 CD 1 Def 280 Trojan Attack HP 249890 Attack 9326 CD 3 Def 590 Phantom HP 172640 Attack 3265 CD 1 Def 330 Enchanted Shield HP 166200 Attack 100 CD 2 Def 270 -40% HP |
Round 4 |
HP 623400 Attack 8974 CD 2 Def 620 Symbiosis HP 784950 Attack 14959 CD 4 Def 890 Symbiosis |
Round 5 (Random x1) |
HP 1875300 Attack 6565 CD 2 Def 870 Trojan - Gold HP 1698400 Attack 5284 CD 1 Def 870 Weathered Rune 3000 - Spin Each Round while Summoner is moving Runestones 1 random Runestone will be weathered If any of the Weathered Runestones is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt on Summoner |
Round 6 |
HP 580290 Attack 14986 CD 3 Def 1220 Five Color Shield |
Round 7 |
HP 904920 Attack 10423 CD 3 Def 580 Bestowal HP 904920 Attack 10423 CD 3 Def 580 Bestowal |
Round 8 |
HP 2867330 Attack 8244 CD 1 Def 1470 2 Second Spinning |
Round 9 (Random x1) |
HP 1640390 Attack 13494 CD 3 Def 1030 Freeze 2 Runes Each Round before Summoner starts moving Runestones 2 random Runestones will be frozen; If any of the Frozen Runestone remains They could not be dissolved in the next 3 Rounds HP 1556980 Attack 9327 CD 2 Def 980 Burn Target Rune 10% A random position will be burnt 10% of Summoner's HP will be deducted for touching the burning position HP 1704850 Attack 12862 CD 3 Def 960 Lock Hearts - Recover 50% Each Round before Summoner starts moving Runestones All Heart Runestones will be locked; If any of the Locked Heart Runestones remains The enemy recovers 50% of total HP |
Round 10 |
HP 4859120 Attack 63570 CD 4 Def 1580 Reflect DMG Received 25% |
Round 1 |
HP 684930 Attack 100 CD 1(1) Def 550 -30% HP |
Round 2 |
HP 489670 Attack 6235 CD 2 (1)Def 410 Bestowal HP 502530 Attack 6593 CD 3 (1)Def 390 Bestowal |
Round 3 |
HP 1054760 Attack 10255 CD 2(2) Def 580 Puzzle Shield |
Round 4 |
HP 1468930 Attack 15462 CD 3(3) Def 580 Row Shoot - Top The Top row of Runestones will be shot. By touching any of the Shot Runestones Runestone movement will be stopped immediately |
Round 5 |
HP 1219540 Attack 9852 CD 2(2) Def 980 Freeze 2 Runes Each Round before Summoner starts moving Runestones 2 random Runestones will be frozen; If any of the Frozen Runestone remains They could not be dissolved in the next 3 Rounds |
Round 6 |
HP 846530 Attack 3025 CD 1(1) Def 120 Spin Time -1 (3-5 Rounds) In the first Round, Runestone-moving time will be reduced by 1 second (At most reduced to 1 second) for 3 to 5 Rounds HP 821310 Attack 3254 CD 1(1) Def 130 Attack -50% (3-5 Rounds) In the first Round, Attack of Summoner -50% The effect stays in play for 3 to 5 Rounds |
Round 7 |
HP 2645990 Attack 6890 CD 1(1) Def 1260 7 Combo Shield EX |
Round 1 |
HP 826450 Attack 18652 CD 4(4) Def 960 HP to 1 |
Round 2 |
HP 1212580 Attack 6220 CD 1(1) Def 630 Heart To Self Attribute |
Round 3 |
HP 631580 Attack 7231 CD 2(2) Def 430 Dark Racism - Lock - Attack The enemy will block the Active Skills of all Dark members at the first Round The enemy's Attack increases if Dark members are present HP 519860 Attack 7653 CD 2(2) Def 370 Light Racism - Lock - Attack The enemy will block the Active Skills of all Light members at the first Round The enemy's Attack increases if Light members are present |
Round 4 |
HP 1264780 Attack 12563 CD 3(3) Def 860 Lock Hearts - Recover 50% Each Round before Summoner starts moving Runestones All Heart Runestones will be locked; If any of the Locked Heart Runestones remains The enemy recovers 50% of total HP |
Round 5 |
HP 3025480 Attack 100 CD 5(5) Def 550 -100% HP |
Round 6 |
HP 38 Attack 7632 CD 1(1) Def 800k Question Mark Runes 20% |
Round 7 |
HP 2846300 Attack 9584 CD 1(1) Def 1580 Weathered Rune 3000 - Spin Each Round while Summoner is moving Runestones 1 random Runestone will be weathered If any of the Weathered Runestones is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt on Summoner |
Round 1 |
HP 235840 Attack 9042 CD 3(3) Def 220 HP 229840 Attack 9237 CD 3(1) Def 140 HP 251230 Attack 8969 CD 3(2) Def 250 |
Round 2 |
HP 1096310 Attack 14197 CD 2 (2)Def 520 Fire Trail 500 |
Round 3 |
HP 631580 Attack 7231 CD 2(2) Def 430 Skill Lock 2 ~ 4 Rounds Active Skills of 2 random members will be blocked for 3 - 6 Rounds At the second Round and every 3 Rounds after (The effect could be superimposed) HP 519860 Attack 7653 CD 2(2) Def 370 Trojan - Metal (Weakest) The lower the enemy's HP, the more its Attack slightly increases |
Round 4 |
HP 1358110 Attack 8392 CD 1(1) Def 870 Weathered Rune 3000 - Spin Each Round while Summoner is moving Runestones 1 random Runestone will be weathered If any of the Weathered Runestones is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt on Summoner |
Round 5 |
HP 1536460 Attack 23867 CD 4(4) Def 560 Anti Enchanted Shield 25% Damage caused by Enchanted Runestones -75% |
Round 6 |
HP 1275560 Attack 12536 CD 1(1) Def 820 No Dissolving Of Fire - 5 R Fire Runestones cannot be dissolved for 5 Rounds |
Round 7 |
HP 2385030 Attack 5952 CD 1 Def 1360 Reflect Attack 3000 |